/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DQUICKWINDOW_H #define QT3DQUICKWINDOW_H #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { class QAbstractAspect; namespace Quick { class QQmlAspectEngine; } } namespace Qt3DRender { class QRenderAspect; class QCamera; } namespace Qt3DInput { class QInputAspect; } namespace Qt3DLogic { class QLogicAspect; } class Qt3DQuickWindow : public QQuickWindow { Q_OBJECT Q_PROPERTY(CameraAspectRatioMode cameraAspectRatioMode READ cameraAspectRatioMode WRITE setCameraAspectRatioMode NOTIFY cameraAspectRatioModeChanged) public: Qt3DQuickWindow(QWindow *parent = Q_NULLPTR); ~Qt3DQuickWindow(); void registerAspect(Qt3DCore::QAbstractAspect *aspect); void registerAspect(const QString &name); void setSource(const QUrl &source); Qt3DCore::Quick::QQmlAspectEngine *engine() const; enum CameraAspectRatioMode { AutomaticAspectRatio, UserAspectRatio }; Q_ENUM(CameraAspectRatioMode); void setCameraAspectRatioMode(CameraAspectRatioMode mode); CameraAspectRatioMode cameraAspectRatioMode() const; Q_SIGNALS: void cameraAspectRatioModeChanged(CameraAspectRatioMode mode); protected: void showEvent(QShowEvent *e) Q_DECL_OVERRIDE; private: void onSceneCreated(QObject *rootObject); void setWindowSurface(QObject *rootObject); void setCameraAspectModeHelper(); void updateCameraAspectRatio(); QScopedPointer m_engine; // Aspects Qt3DRender::QRenderAspect *m_renderAspect; Qt3DInput::QInputAspect *m_inputAspect; Qt3DLogic::QLogicAspect *m_logicAspect; QUrl m_source; bool m_initialized; QPointer m_camera; CameraAspectRatioMode m_cameraAspectRatioMode; }; QT_END_NAMESPACE #endif // QT3DQUICKWINDOW_H