/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qt3dwindow.h" #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE Qt3DWindow::Qt3DWindow(QScreen *screen) : QWindow(screen) , m_aspectEngine(new Qt3DCore::QAspectEngine) , m_renderAspect(new Qt3DRender::QRenderAspect) , m_inputAspect(new Qt3DInput::QInputAspect) , m_logicAspect(new Qt3DLogic::QLogicAspect) , m_frameGraph(new Qt3DRender::QFrameGraph) , m_forwardRenderer(new Qt3DRender::QForwardRenderer) , m_defaultCamera(new Qt3DRender::QCamera) , m_root(new Qt3DCore::QEntity) , m_userRoot(nullptr) , m_initialized(false) { setSurfaceType(QSurface::OpenGLSurface); resize(1024, 768); QSurfaceFormat format; if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) { format.setVersion(4, 3); format.setProfile(QSurfaceFormat::CoreProfile); } format.setDepthBufferSize(24); format.setSamples(4); format.setStencilBufferSize(8); setFormat(format); create(); m_aspectEngine->registerAspect(m_renderAspect); m_aspectEngine->registerAspect(m_inputAspect); m_aspectEngine->registerAspect(m_logicAspect); m_forwardRenderer->setCamera(m_defaultCamera); m_forwardRenderer->setSurface(this); m_frameGraph->setActiveFrameGraph(m_forwardRenderer); } Qt3DWindow::Qt3DWindow(QWindow *parent) : QWindow(parent) , m_aspectEngine(new Qt3DCore::QAspectEngine) , m_renderAspect(new Qt3DRender::QRenderAspect) , m_inputAspect(new Qt3DInput::QInputAspect) , m_logicAspect(new Qt3DLogic::QLogicAspect) , m_frameGraph(new Qt3DRender::QFrameGraph) , m_defaultCamera(new Qt3DRender::QCamera) , m_root(new Qt3DCore::QEntity) , m_userRoot(nullptr) , m_initialized(false) { setSurfaceType(QSurface::OpenGLSurface); resize(1024, 768); QSurfaceFormat format; if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) { format.setVersion(4, 3); format.setProfile(QSurfaceFormat::CoreProfile); } format.setDepthBufferSize(24); format.setSamples(4); format.setStencilBufferSize(8); setFormat(format); create(); m_aspectEngine->registerAspect(m_renderAspect); m_aspectEngine->registerAspect(m_inputAspect); m_aspectEngine->registerAspect(m_logicAspect); m_forwardRenderer->setCamera(m_defaultCamera); m_forwardRenderer->setSurface(this); m_frameGraph->setActiveFrameGraph(m_forwardRenderer); } Qt3DWindow::~Qt3DWindow() { } void Qt3DWindow::registerAspect(Qt3DCore::QAbstractAspect *aspect) { Q_ASSERT(!isVisible()); m_aspectEngine->registerAspect(aspect); } void Qt3DWindow::registerAspect(const QString &name) { Q_ASSERT(!isVisible()); m_aspectEngine->registerAspect(name); } void Qt3DWindow::setRootEntity(Qt3DCore::QEntity *root) { Q_ASSERT(!isVisible()); m_userRoot = root; } void Qt3DWindow::setActiveFrameGraph(Qt3DRender::QFrameGraphNode *activeFrameGraph) { m_frameGraph->setActiveFrameGraph(activeFrameGraph); } Qt3DRender::QFrameGraphNode *Qt3DWindow::activeFrameGraph() const { return m_frameGraph->activeFrameGraph(); } Qt3DRender::QForwardRenderer *Qt3DWindow::defaultFramegraph() const { return m_forwardRenderer; } Qt3DRender::QCamera *Qt3DWindow::camera() const { return m_defaultCamera; } void Qt3DWindow::showEvent(QShowEvent *e) { if (!m_initialized) { if (m_userRoot != nullptr) m_userRoot->setParent(m_root); m_root->addComponent(m_frameGraph); m_aspectEngine->setRootEntity(m_root); m_initialized = true; } QWindow::showEvent(e); } void Qt3DWindow::resizeEvent(QResizeEvent *) { m_defaultCamera->setAspectRatio(float(width()) / float(height())); } QT_END_NAMESPACE