/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qt3dwindow.h" #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE Qt3DWindow::Qt3DWindow(QScreen *screen) : QWindow(screen) , m_aspectEngine(new Qt3DCore::QAspectEngine) , m_renderAspect(new Qt3DRender::QRenderAspect) , m_inputAspect(new Qt3DInput::QInputAspect) , m_logicAspect(new Qt3DLogic::QLogicAspect) , m_frameGraph(new Qt3DRender::QFrameGraph) , m_forwardRenderer(new Qt3DRender::QForwardRenderer) , m_defaultCamera(new Qt3DRender::QCamera) , m_root(new Qt3DCore::QEntity) , m_userRoot(nullptr) , m_initialized(false) { setSurfaceType(QSurface::OpenGLSurface); resize(1024, 768); QSurfaceFormat format; if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) { format.setVersion(4, 3); format.setProfile(QSurfaceFormat::CoreProfile); } format.setDepthBufferSize(24); format.setSamples(4); format.setStencilBufferSize(8); setFormat(format); create(); m_aspectEngine->registerAspect(m_renderAspect); m_aspectEngine->registerAspect(m_inputAspect); m_aspectEngine->registerAspect(m_logicAspect); m_forwardRenderer->setCamera(m_defaultCamera); m_forwardRenderer->setSurface(this); m_frameGraph->setActiveFrameGraph(m_forwardRenderer); } Qt3DWindow::Qt3DWindow(QWindow *parent) : QWindow(parent) , m_aspectEngine(new Qt3DCore::QAspectEngine) , m_renderAspect(new Qt3DRender::QRenderAspect) , m_inputAspect(new Qt3DInput::QInputAspect) , m_logicAspect(new Qt3DLogic::QLogicAspect) , m_frameGraph(new Qt3DRender::QFrameGraph) , m_defaultCamera(new Qt3DRender::QCamera) , m_root(new Qt3DCore::QEntity) , m_userRoot(nullptr) , m_initialized(false) { setSurfaceType(QSurface::OpenGLSurface); resize(1024, 768); QSurfaceFormat format; if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) { format.setVersion(4, 3); format.setProfile(QSurfaceFormat::CoreProfile); } format.setDepthBufferSize(24); format.setSamples(4); format.setStencilBufferSize(8); setFormat(format); create(); m_aspectEngine->registerAspect(m_renderAspect); m_aspectEngine->registerAspect(m_inputAspect); m_aspectEngine->registerAspect(m_logicAspect); m_forwardRenderer->setCamera(m_defaultCamera); m_forwardRenderer->setSurface(this); m_frameGraph->setActiveFrameGraph(m_forwardRenderer); } Qt3DWindow::~Qt3DWindow() { } void Qt3DWindow::registerAspect(Qt3DCore::QAbstractAspect *aspect) { Q_ASSERT(!isVisible()); m_aspectEngine->registerAspect(aspect); } void Qt3DWindow::registerAspect(const QString &name) { Q_ASSERT(!isVisible()); m_aspectEngine->registerAspect(name); } void Qt3DWindow::setRootEntity(Qt3DCore::QEntity *root) { Q_ASSERT(!isVisible()); m_userRoot = root; } void Qt3DWindow::setActiveFrameGraph(Qt3DRender::QFrameGraphNode *activeFrameGraph) { m_frameGraph->setActiveFrameGraph(activeFrameGraph); } Qt3DRender::QFrameGraphNode *Qt3DWindow::activeFrameGraph() const { return m_frameGraph->activeFrameGraph(); } Qt3DRender::QForwardRenderer *Qt3DWindow::defaultFramegraph() const { return m_forwardRenderer; } Qt3DRender::QCamera *Qt3DWindow::camera() const { return m_defaultCamera; } void Qt3DWindow::showEvent(QShowEvent *e) { if (!m_initialized) { if (m_userRoot != nullptr) m_userRoot->setParent(m_root); m_root->addComponent(m_frameGraph); m_aspectEngine->setRootEntity(m_root); m_initialized = true; } QWindow::showEvent(e); } void Qt3DWindow::resizeEvent(QResizeEvent *) { m_defaultCamera->setAspectRatio(float(width()) / float(height())); } QT_END_NAMESPACE