/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DWINDOW_H #define QT3DWINDOW_H #include QT_BEGIN_NAMESPACE namespace Qt3DCore { class QAspectEngine; class QAbstractAspect; class QEntity; } namespace Qt3DRender { class QCamera; class QFrameGraph; class QFrameGraphNode; class QForwardRenderer; class QRenderAspect; } namespace Qt3DInput { class QInputAspect; } namespace Qt3DLogic { class QLogicAspect; } class Qt3DWindow : public QWindow { Q_OBJECT public: Qt3DWindow(QScreen *screen = nullptr); Qt3DWindow(QWindow *parent); ~Qt3DWindow(); void registerAspect(Qt3DCore::QAbstractAspect *aspect); void registerAspect(const QString &name); void setRootEntity(Qt3DCore::QEntity *root); void setActiveFrameGraph(Qt3DRender::QFrameGraphNode *activeFrameGraph); Qt3DRender::QFrameGraphNode *activeFrameGraph() const; Qt3DRender::QForwardRenderer *defaultFramegraph() const; Qt3DRender::QCamera *camera() const; public Q_SLOTS: Q_SIGNALS: protected: void showEvent(QShowEvent *e) Q_DECL_OVERRIDE; void resizeEvent(QResizeEvent *) Q_DECL_OVERRIDE; private: QScopedPointer m_aspectEngine; // Aspects Qt3DRender::QRenderAspect *m_renderAspect; Qt3DInput::QInputAspect *m_inputAspect; Qt3DLogic::QLogicAspect *m_logicAspect; // Renderer configuration Qt3DRender::QFrameGraph *m_frameGraph; Qt3DRender::QForwardRenderer *m_forwardRenderer; Qt3DRender::QCamera *m_defaultCamera; // Input configuration // Logic configuration // Scene Qt3DCore::QEntity *m_root; Qt3DCore::QEntity *m_userRoot; bool m_initialized; }; QT_END_NAMESPACE #endif // QT3DWINDOW_H