/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt3D examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "geometryview.h" #include "qray3d.h" #include #include #include #include #include #include #include "geometry.h" #include "quadplane.h" #include "qplane3d.h" #include "qglmaterialcollection.h" #include "qgraphicsscale3d.h" GeometryView::GeometryView(QWindow *parent) : QGLView(parent) , timer(new QTimer(this)) { lp = new QGLLightParameters(this); lp->setPosition(QVector3D(-3.0, 1.0, 15.0)); lp->setSpotAngle(15.0); lp->setSpotExponent(24); lp->setSpotDirection(QVector3D(0.0, -1.0, -2.0)); palette = new QGLMaterialCollection(this); // first set up the geometry - an icosahedron // this one handles all its own colors and textures icosahedron = new Geometry(this, palette); // now a generic flat floor plane which will be painted grey // and textured the same as the icosahedron floor = new QuadPlane(this); floor->setPalette(palette); QGLMaterial *parms = new QGLMaterial; parms->setAmbientColor(Qt::darkGray); parms->setDiffuseColor(Qt::gray); int m = palette->addMaterial(parms); QGLTexture2D *tex = icosahedron->material()->texture(); parms->setTexture(tex); floor->setMaterialIndex(m); floor->setPosition(QVector3D(0, 0, -5)); QGraphicsScale3D *scale = new QGraphicsScale3D(floor); scale->setScale(QVector3D(0.2, 0.2, 0.1)); floor->addTransform(scale); mdl = new QGLLightModel(this); mdl->setAmbientSceneColor(QColor(196,196,196)); } GeometryView::~GeometryView() { delete icosahedron; delete floor; delete timer; } void GeometryView::initializeGL(QGLPainter *painter) { painter->setLightModel(mdl); painter->setMainLight(lp); connect(timer, SIGNAL(timeout()), this, SLOT(rotate())); timer->start(25); } void GeometryView::paintGL(QGLPainter *painter) { floor->draw(painter); painter->modelViewMatrix().rotate(angle, 0.10f, 1.0f, 0.0f); icosahedron->draw(painter); } void GeometryView::rotate() { angle = (angle + 2) % 360; update(); }