/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qt3dquickwindow.h" #include #include int main(int argc, char* argv[]) { Qt3DQuickWindow view; QGuiApplication app(argc, argv); view.setSource(QUrl("qrc:/main.qml")); view.show(); const bool isES = QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES || view.requestedFormat().renderableType() == QSurfaceFormat::OpenGLES; if (!isES) qDebug("Using a non-OpenGL ES context. This may result in no material on the model " "as currently the standard glTF format only includes OpenGL ES 2.0 shaders. " "To overcome this, run the application on OpenGL ES or use the qgltf tool " "with -g to generate a slightly extended glTF asset from the original COLLADA source."); return app.exec(); }