/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "instancebuffer.h" #include static const int rowCount = 20; static const int colCount = 20; static const int maxInstanceCount = rowCount * colCount; InstanceBuffer::InstanceBuffer(Qt3DCore::QNode *parent) : Qt3DRender::QBuffer(QBuffer::VertexBuffer, parent) , m_instanceCount(maxInstanceCount) { // Create some per instance data - position of each instance QByteArray ba; ba.resize(maxInstanceCount * sizeof(QVector3D)); QVector3D *posData = reinterpret_cast(ba.data()); for (int j = 0; j < rowCount; ++j) { const float z = float(j); for (int i = 0; i < colCount; ++i) { const float x = float(i); const QVector3D pos(x, 0.0f, z); *posData = pos; ++posData; } } // Put the data into the buffer setData(ba); } int InstanceBuffer::instanceCount() const { return m_instanceCount; } void InstanceBuffer::setInstanceCount(int instanceCount) { if (m_instanceCount == instanceCount) return; m_instanceCount = instanceCount; emit instanceCountChanged(instanceCount); }