/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D 2.0 import Qt3D.Render 2.0 import Qt3D.Input 2.0 Entity { id: root Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: 16/9 nearPlane : 0.1 farPlane : 1000.0 position: Qt.vector3d( 0.0, 0.0, -40.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) } Configuration { controlledCamera: camera } components: FrameGraph { activeFrameGraph: ForwardRenderer { camera: camera } } Effect { id: colorDiffuseEffect parameters: [ Parameter { name: "ambient"; value: Qt.vector3d( 0.1, 0.1, 0.1 ) }, Parameter { name: "diffuse"; value: Qt.vector3d( 0.7, 0.7, 0.7 ) }, Parameter { name: "specular"; value: Qt.vector3d( 0.95, 0.95, 0.95 ) }, Parameter { name: "shininess"; value: root.shininess } ] } SphereMesh { id: sphereMesh } KeyboardController { id: keyboardController } Entity { id: sphere1 property Material material: Material { effect: colorDiffuseEffect } property Transform transform: Transform { Translate { dx: 5 } Scale { scale: sphere1.input.focus ? 2 : 1 } } property KeyboardInput input: KeyboardInput { controller: keyboardController focus: true onTabPressed: { sphere2.input.focus = true } } components: [material, transform, sphereMesh, input] } Entity { id: sphere2 property Material material: Material { effect: colorDiffuseEffect } property Transform transform: Transform { Translate { dx: 0 } Scale { scale: sphere2.input.focus ? 2 : 1 } } property KeyboardInput input: KeyboardInput { controller: keyboardController onTabPressed: { sphere3.input.focus = true; } } components: [material, transform, sphereMesh, input] } Entity { id: sphere3 property Material material: Material { effect: colorDiffuseEffect } property Transform transform: Transform { Translate { id: sphere3dTranslate dx: -5 } Scale { scale: sphere3.input.focus ? 2 : 1 } } property KeyboardInput input: KeyboardInput { controller: keyboardController onPressed: { switch (event.key) { case Qt.Key_W: sphere3dTranslate.dy += 0.1; break; case Qt.Key_S: sphere3dTranslate.dy -= 0.1; break; case Qt.Key_A: sphere3dTranslate.dx += 0.1; break; case Qt.Key_D: sphere3dTranslate.dx -= 0.1; break; } } onTabPressed: { sphere1.input.focus = true; } } components: [material, transform, sphereMesh, input] } }