/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. 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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 as Quick import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Input 2.0 import Qt3D.Extras 2.0 Entity { components: [ RenderSettings { activeFrameGraph: SimpleForwardRenderer { clearColor: Qt.rgba(0, 0, 0, 1) camera: camera } }, InputSettings { } ] Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 position: Qt.vector3d( 0.0, 40.0, 300.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, -10.0, -1.0 ) } FirstPersonCameraController { camera: camera linearSpeed: 1000.0 acceleration: 0.1 deceleration: 1.0 } Entity { id: sun components: [ DirectionalLight { color: Qt.rgba(0.8, 0.8, 0.8, 1.0) worldDirection: Qt.vector3d(-1, -1, 0) } ] } Entity { id: redLight components: [ SphereMesh { radius: 2 }, Transform { translation: Qt.vector3d(2.0, 8.0, -2.0) Quick.SequentialAnimation on translation.y { loops: Quick.Animation.Infinite Quick.NumberAnimation { from: 8.0; to: 40.0; duration: 3000 } Quick.NumberAnimation { from: 40.0; to: 8.0; duration: 3000 } } }, PhongMaterial { diffuse: "red" }, PointLight { color: Qt.rgba(1, 0, 0, 1) } ] } Entity { id: greenLight components: [ SphereMesh { radius: 2 }, Transform { translation: Qt.vector3d(0.0, 3.0, 4.0) Quick.SequentialAnimation on translation.z { loops: Quick.Animation.Infinite Quick.NumberAnimation { from: 4.0; to: 40.0; duration: 5000 } Quick.NumberAnimation { from: 40.0; to: 4.0; duration: 5000 } } }, PhongMaterial { diffuse: "green" }, PointLight { color: Qt.rgba(0, 1, 0, 1) } ] } Entity { id: spotLight components: [ SphereMesh { radius: 1 }, Transform { translation: Qt.vector3d(-20.0, 40.0, 0.0) Quick.SequentialAnimation on translation { loops: Quick.Animation.Infinite running: true Quick.Vector3dAnimation { from: Qt.vector3d(-40.0, 40.0, 0.0); to: Qt.vector3d(40.0, 40.0, 0.0); duration: 5000 } Quick.Vector3dAnimation { from: Qt.vector3d(40.0, 40.0, 0.0); to: Qt.vector3d(-40.0, 40.0, 0.0); duration: 5000 } } }, PhongMaterial { diffuse: "white" }, SpotLight { localDirection: Qt.vector3d(0.0, -4.0, 0.0) Quick.SequentialAnimation on localDirection { loops: Quick.Animation.Infinite running: true Quick.Vector3dAnimation { from: Qt.vector3d(0.0, -4.0, -4.0); to: Qt.vector3d(0.0, -4.0, 4.0); duration: 1000 } Quick.Vector3dAnimation { from: Qt.vector3d(0.0, -4.0, 4.0); to: Qt.vector3d(0.0, -4.0, -4.0); duration: 1000 } } color: "white" cutOffAngle: 30 constantAttenuation: 1 intensity: 2.5 } ] } PlaneEntity { id: floor width: 600 height: 600 resolution: Qt.size(20, 20) position: Qt.vector3d(0, -30, 0) material: NormalDiffuseMapMaterial { ambient: Qt.rgba( 0.2, 0.2, 0.2, 1.0 ) diffuse: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_basecolor.png" format: Texture.SRGB8_Alpha8 generateMipMaps: true } normal: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_normal.png" generateMipMaps: true } textureScale: 10 shininess: 10 } } Entity { components: [ PhongMaterial { diffuse: "white" shininess: 50 }, Mesh { source: "assets/obj/toyplane.obj" } ] } }