/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 as Quick import Qt3D.Core 2.0 import Qt3D.Render 2.0 Entity { components: FrameGraph { activeFrameGraph: ForwardRenderer { clearColor: Qt.rgba(0, 0, 0, 1) camera: camera window: _q_window } } Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: 16/9 nearPlane : 0.1 farPlane : 1000.0 position: Qt.vector3d( 0.0, 40.0, 300.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, -10.0, -1.0 ) } FirstPersonCameraController { camera: camera } Entity { id: sun components: [ DirectionalLight { color: Qt.rgba(0.8, 0.8, 0.8, 1.0) direction: Qt.vector3d(-1, -1, 0) } ] } Entity { id: redLight components: [ SphereMesh { radius: 2 }, Transform { translation: Qt.vector3d(2.0, 8.0, -2.0) Quick.SequentialAnimation on translation.y { loops: Quick.Animation.Infinite Quick.NumberAnimation { from: 8.0; to: 40.0; duration: 3000 } Quick.NumberAnimation { from: 40.0; to: 8.0; duration: 3000 } } }, PointLight { color: Qt.rgba(1, 0, 0, 1) } ] } Entity { id: greenLight components: [ SphereMesh { radius: 2 }, Transform { translation: Qt.vector3d(0.0, 3.0, 4.0) Quick.SequentialAnimation on translation.z { loops: Quick.Animation.Infinite Quick.NumberAnimation { from: 4.0; to: 40.0; duration: 5000 } Quick.NumberAnimation { from: 40.0; to: 4.0; duration: 5000 } } }, PointLight { color: Qt.rgba(0, 1, 0, 1) } ] } Entity { id: spotLight components: [ SphereMesh { radius: 1 }, Transform { translation: Qt.vector3d(-5.0, 40.0, -5.0) }, SpotLight { direction: Qt.vector3d(1.0, -4.0, 0.0) Quick.SequentialAnimation on direction.x { Quick.NumberAnimation { from: -4.0; to: 4.0; duration: 5000 } Quick.NumberAnimation { from: 4.0; to: -4.0; duration: 5000 } loops: Quick.Animation.Infinite } cutOffAngle: 30 attenuation: Qt.vector3d(1, 0, 0) intensity: 4 } ] } PlaneEntity { id: floor width: 600 height: 600 resolution: Qt.size(20, 20) position: Qt.vector3d(0, -30, 0) material: NormalDiffuseMapMaterial { ambient: Qt.rgba( 0.2, 0.2, 0.2, 1.0 ) diffuse: "assets/textures/pattern_09/diffuse.webp" normal: "assets/textures/pattern_09/normal.webp" textureScale: 10 shininess: 10 } } Entity { components: [ PhongMaterial { diffuse: "white" shininess: 50 }, Mesh { source: "assets/obj/toyplane.obj" } ] } }