/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.4 as QQ2 import Qt3D.Core 2.0 import Qt3D.Render 2.0 Entity { components: [ mesh, phongMaterial, transform ] CuboidMesh { id: mesh yzMeshResolution: Qt.size(2, 2) xzMeshResolution: Qt.size(2, 2) xyMeshResolution: Qt.size(2, 2) } GoochMaterial { id: phongMaterial } Transform { id: transform property real userAngle: 0.0 scale: 4 rotation: fromAxisAndAngle(Qt.vector3d(0, 1, 0), userAngle) } QQ2.ColorAnimation { target: phongMaterial property: "warmColor" from: "red" to: "blue" duration: 2500 loops: QQ2.Animation.Infinite running: true } QQ2.NumberAnimation { target: transform property: "userAngle" duration: 750 loops: QQ2.Animation.Infinite running: true easing.type: QQ2.Easing.InOutQuad from: 0 to: 360 } }