/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. 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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "barrel.h" const char *diffuseColorsName[] = { "red", "blue", "green", "rust", "stainless_steel" }; const char *specularColorsName[] = { "_rust", "_stainless_steel", "" }; const char *bumpsName[] = { "no_bumps", "soft_bumps", "middle_bumps", "hard_bumps" }; Barrel::Barrel(Qt3DCore::QNode *parent) : RenderableEntity(parent) , m_bumps(NoBumps) , m_diffuseColor(Red) , m_specularColor(None) , m_material(new Qt3DRender::QNormalDiffuseSpecularMapMaterial()) , m_diffuseTexture(m_material->diffuse()) , m_normalTexture(m_material->normal()) , m_specularTexture(m_material->specular()) , m_diffuseTextureImage(new Qt3DRender::QTextureImage()) , m_normalTextureImage(new Qt3DRender::QTextureImage()) , m_specularTextureImage(new Qt3DRender::QTextureImage()) { mesh()->setSource(QUrl(QStringLiteral("qrc:/assets/metalbarrel/metal_barrel.obj"))); transform()->setScale(0.03f); m_diffuseTexture->addTextureImage(m_diffuseTextureImage); m_normalTexture->addTextureImage(m_normalTextureImage); m_specularTexture->addTextureImage(m_specularTextureImage); setNormalTextureSource(); setDiffuseTextureSource(); setSpecularTextureSource(); m_material->setShininess(10.0f); addComponent(m_material); } Barrel::~Barrel() { } void Barrel::setDiffuse(Barrel::DiffuseColor diffuse) { if (diffuse != m_diffuseColor) { m_diffuseColor = diffuse; setDiffuseTextureSource(); } } void Barrel::setSpecular(Barrel::SpecularColor specular) { if (specular != m_specularColor) { m_specularColor = specular; setSpecularTextureSource(); } } void Barrel::setBumps(Barrel::Bumps bumps) { if (bumps != m_bumps) { m_bumps = bumps; setNormalTextureSource(); } } void Barrel::setShininess(float shininess) { if (shininess != m_material->shininess()) m_material->setShininess(shininess); } Barrel::DiffuseColor Barrel::diffuse() const { return m_diffuseColor; } Barrel::SpecularColor Barrel::specular() const { return m_specularColor; } Barrel::Bumps Barrel::bumps() const { return m_bumps; } float Barrel::shininess() const { return m_material->shininess(); } void Barrel::setNormalTextureSource() { m_normalTextureImage->setSource(QUrl(QStringLiteral("qrc:/assets/metalbarrel/normal_") + bumpsName[m_bumps] + QStringLiteral(".webp"))); } void Barrel::setDiffuseTextureSource() { m_diffuseTextureImage->setSource(QUrl(QStringLiteral("qrc:/assets/metalbarrel/diffus_") + diffuseColorsName[m_diffuseColor] + QStringLiteral(".webp"))); } void Barrel::setSpecularTextureSource() { m_specularTextureImage->setSource(QUrl(QStringLiteral("qrc:/assets/metalbarrel/specular") + specularColorsName[m_specularColor] + QStringLiteral(".webp"))); }