/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef HOUSEPLANT_H #define HOUSEPLANT_H #include "renderableentity.h" #include #include #include #include class HousePlant : public Qt3DCore::QEntity { Q_OBJECT public: explicit HousePlant(Qt3DCore::QNode *parent = 0); ~HousePlant(); enum PotShape { Cross = 0, Square, Triangle, Sphere }; enum Plant { Bamboo = 0, Palm, Pine, Spikes, Shrub }; void setPotShape(PotShape shape); void setPlantType(Plant plant); PotShape potShape() const; Plant plantType() const; void setPosition(const QVector3D &pos); void setScale(float scale); QVector3D position() const; float scale() const; private: RenderableEntity *m_pot; RenderableEntity *m_plant; RenderableEntity *m_cover; Qt3DRender::QNormalDiffuseMapMaterial *m_potMaterial; Qt3DRender::QNormalDiffuseMapAlphaMaterial *m_plantMaterial; Qt3DRender::QNormalDiffuseMapMaterial *m_coverMaterial; Qt3DRender::QTextureImage *m_potImage; Qt3DRender::QTextureImage *m_potNormalImage; Qt3DRender::QTextureImage *m_plantImage; Qt3DRender::QTextureImage *m_plantNormalImage; Qt3DRender::QTextureImage *m_coverImage; Qt3DRender::QTextureImage *m_coverNormalImage; Plant m_plantType; PotShape m_potShape; void updatePotShape(); void updatePlantType(); }; #endif // HOUSEPLANT_H