// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause import Qt3D.Core 2.0 import Qt3D.Render 2.0 Entity { id: root property vector3d position: Qt.vector3d(0.0, 0.0, 10.0) property vector3d viewCenter: Qt.vector3d(0.0, 0.0, 0.0) property vector3d upVector: Qt.vector3d(0.0, 1.0, 0.0) property CameraLens lens: null components: [lens, transform] Transform { id: transform matrix: { var m = Qt.matrix4x4(); m.translate(root.position) var zAxis = root.position.minus(root.viewCenter).normalized() var xAxis = root.upVector.crossProduct(zAxis).normalized(); var yAxis = zAxis.crossProduct(xAxis); var r = Qt.matrix4x4(xAxis.x, yAxis.x, zAxis.x, 0, xAxis.y, yAxis.y, zAxis.y, 0, xAxis.z, yAxis.z, zAxis.z, 0, 0, 0, 0, 1) return m.times(r); } } }