/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Input 2.0 import Qt3D.Extras 2.0 Entity { id: rootNode components: [quadViewportFrameGraph, inputSettings] QuadViewportFrameGraph { id: quadViewportFrameGraph topLeftCamera: cameraSet.cameras[0] topRightCamera: cameraSet.cameras[1] bottomLeftCamera: cameraSet.cameras[2] bottomRightCamera: cameraSet.cameras[3] } // Event Source will be set by the Qt3DQuickWindow InputSettings { id: inputSettings } Entity { id: cameraSet property var cameras: [camera1, camera2, camera3, camera4] CameraLens { id: cameraLens projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: 16/9 nearPlane: 0.01 farPlane: 1000.0 } CameraLens { id: cameraLens2 projectionType: CameraLens.PerspectiveProjection fieldOfView: 15 aspectRatio: 16/9 nearPlane: 0.01 farPlane: 1000.0 } CameraLens { id: cameraLens3 projectionType: CameraLens.PerspectiveProjection fieldOfView: 5 aspectRatio: 16/9 nearPlane: 0.01 farPlane: 1000.0 } SimpleCamera { id: camera1 lens: cameraLens2 position: Qt.vector3d(10.0, 1.0, 10.0) viewCenter: Qt.vector3d(0.0, 1.0, 0.0) } SimpleCamera { id: camera2 lens: cameraLens position: Qt.vector3d(0.0, 0.0, 5.0) viewCenter: Qt.vector3d(0.0, 0.0, 0.0) } SimpleCamera { id: camera3 lens: cameraLens2 position: Qt.vector3d(30.0, 30.0, 20.0) viewCenter: Qt.vector3d(0.0, 0.0, -8.0) } SimpleCamera { id: camera4 lens: cameraLens3 position: Qt.vector3d(100.0, 0.0, -6.0) viewCenter: Qt.vector3d(0.0, 0.0, -6.0) } } Entity { id: sceneRoot property real rotationAngle: 0 SequentialAnimation { running: true loops: Animation.Infinite NumberAnimation { target: sceneRoot; property: "rotationAngle"; to: 360; duration: 4000; } } Entity { components: [ Transform { rotation: fromAxisAndAngle(Qt.vector3d(0, 0, 1), -sceneRoot.rotationAngle) }, SceneLoader { source: "qrc:/Gear_scene.dae" } ] } } // sceneRoot } // rootNode