/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import Qt3D.Core 2.0 import Qt3D.Render 2.0 Entity { id: rootNode components: [quadViewportFrameGraph] QuadViewportFrameGraph { id: quadViewportFrameGraph topLeftCamera: cameraSet.cameras[0] topRightCamera: cameraSet.cameras[1] bottomLeftCamera: cameraSet.cameras[2] bottomRightCamera: cameraSet.cameras[3] window: _q_window } Entity { id: cameraSet property var cameras: [camera1, camera2, camera3, camera4] Timer { running: true interval: 10000 repeat: true property int count: 0 onTriggered: { quadViewportFrameGraph.topLeftCamera = cameraSet.cameras[count++ % 4]; quadViewportFrameGraph.topRightCamera = cameraSet.cameras[count % 4]; quadViewportFrameGraph.bottomLeftCamera = cameraSet.cameras[(count + 1) % 4]; quadViewportFrameGraph.bottomRightCamera = cameraSet.cameras[(count + 2) % 4]; } } CameraLens { id : cameraLens projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: 16/9 nearPlane : 0.01 farPlane : 1000.0 } SimpleCamera { id: camera1 lens: cameraLens position: Qt.vector3d( 0.0, 0.0, -20.0 ) } SimpleCamera { id: camera2 lens: cameraLens position: Qt.vector3d( 0.0, 0.0, 20.0 ) viewCenter: Qt.vector3d( -3.0, 0.0, 10.0 ) } SimpleCamera { id: camera3 lens: cameraLens position: Qt.vector3d( 0.0, 30.0, 30.0 ) viewCenter: Qt.vector3d( -5.0, -20.0, -10.0 ) } SimpleCamera { id: camera4 lens: cameraLens position: Qt.vector3d( 0.0, 15.0, 20.0 ) viewCenter: Qt.vector3d( 0.0, -15.0, -20.0 ) } } Entity { id: sceneRoot property real rotationAngle: 0 SequentialAnimation { running: true loops: Animation.Infinite NumberAnimation { target: sceneRoot; property: "rotationAngle"; to: 360; duration: 2000; } } Entity { components: [ Transform { rotation: fromAxisAndAngle(Qt.vector3d(0, 0, 1), -sceneRoot.rotationAngle) }, SceneLoader { source: "qrc:/assets/test_scene.dae" } ] } } // sceneRoot } // rootNode