/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 Item { id: fpsDisplayControl property bool hidden: true property real fps: 0.0 onHiddenChanged: { if (fpsDisplayControl.hidden) fpsDisplay.color = "transparent" else fpsDisplay.color = "#000000FF" } onFpsChanged: { fpsDisplay.updateFps() } Rectangle { anchors.fill: parent id: fpsDisplay color: "transparent" property real maxFps: 60.0 property color maxFpsColor: "#5500FF00" property color minFpsColor: "#55FF0000" function updateFps() { var scale = (fps > maxFps)?1.0:(fps/maxFps) var r = (1 - scale) * minFpsColor.r + scale * maxFpsColor.r var g = (1 - scale) * minFpsColor.g + scale * maxFpsColor.g var b = (1 - scale) * minFpsColor.b + scale * maxFpsColor.b var a = (1 - scale) * minFpsColor.a + scale * maxFpsColor.a fpsCauge.height = scale * fpsDisplay.height fpsCauge.color = Qt.rgba(r, g, b, a) } Rectangle { id: fpsCauge width: parent.width anchors.bottom: parent.bottom visible: !fpsDisplayControl.hidden } Text { id: fpsText text: ""+(fps | 0) font.family: "Helvetica" font.pixelSize: 16 font.weight: Font.Light color: "white" anchors.fill: parent verticalAlignment: Text.AlignVCenter horizontalAlignment: Text.AlignHCenter visible: !fpsDisplayControl.hidden } } MouseArea { anchors.fill: parent onClicked: { fpsDisplayControl.hidden = !fpsDisplayControl.hidden } } }