/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.0 import Qt3D.Render 2.0 import QtQuick 2.1 Material { id: root property color ambientLight: Qt.rgba(0.1, 0.1, 0.1, 1.0) property color diffuseColor: Qt.rgba(0.7, 0.7, 0.7, 1.0) property color specularColor: Qt.rgba(0.5, 0.5, 0.5, 1.0) property real shininess: 150.0 property alias diffuseMap: diffuseTextureImage.source property alias specularMap: specularTextureImage.source property alias normalMap: normalTextureImage.source property real textureScale: 1.0 property real opacity: 1.0 parameters: [ Parameter { name: "ambient" value: Qt.vector3d(root.ambientLight.r, root.ambientLight.g, root.ambientLight.b) }, Parameter { name: "diffuse" value: Qt.vector3d(root.diffuseColor.r, root.diffuseColor.g, root.diffuseColor.b) }, Parameter { name: "specular" value: Qt.vector3d(root.specularColor.r, root.specularColor.g, root.specularColor.b) }, Parameter { name: "shininess" value: root.shininess }, Parameter { name: "diffuseTexture" value: Texture2D { id: diffuseTexture minificationFilter: Texture.LinearMipMapLinear magnificationFilter: Texture.Linear wrapMode { x: WrapMode.Repeat y: WrapMode.Repeat } generateMipMaps: true maximumAnisotropy: 16.0 TextureImage { id: diffuseTextureImage } } }, Parameter { name: "specularTexture" value: Texture2D { id: specularTexture minificationFilter: Texture.LinearMipMapLinear magnificationFilter: Texture.Linear wrapMode { x: WrapMode.Repeat y: WrapMode.Repeat } generateMipMaps: true maximumAnisotropy: 16.0 TextureImage { id: specularTextureImage } } }, Parameter { name: "normalTexture" value: Texture2D { id: normalTexture minificationFilter: Texture.Linear magnificationFilter: Texture.Linear wrapMode { x: WrapMode.Repeat y: WrapMode.Repeat } maximumAnisotropy: 16.0 TextureImage { id: normalTextureImage } } }, Parameter { name: "texCoordScale" value: textureScale }, Parameter { name: "opacity" value: opacity } ] }