// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause import Qt3D.Core 2.0 import Qt3D.Render 2.0 Effect { id: root FilterKey { id: desktopkey; name: "name"; value: "Desktop" } FilterKey { id: forwardkey; name : "pass"; value : "forward" } FilterKey { id: eskey; name: "name"; value: "ES2" } RenderPass { id: glpass filterKeys: [ forwardkey ] shaderProgram: ShaderProgram { vertexShaderCode: loadSource("qrc:/shaders/gl3/sun.vert") fragmentShaderCode: loadSource("qrc:/shaders/gl3/sun.frag") } // no special render state set => use the default set of states } RenderPass { id: rhipass filterKeys: [ forwardkey ] shaderProgram: ShaderProgram { vertexShaderCode: loadSource("qrc:/shaders/rhi/sun.vert") fragmentShaderCode: loadSource("qrc:/shaders/rhi/sun.frag") } // no special render state set => use the default set of states } RenderPass { id: espass filterKeys: [ forwardkey ] shaderProgram: ShaderProgram { vertexShaderCode: loadSource("qrc:/shaders/es2/sun.vert") fragmentShaderCode: loadSource("qrc:/shaders/es2/sun.frag") } // no special render state set => use the default set of states } techniques: [ Technique { graphicsApiFilter { api: GraphicsApiFilter.OpenGL profile: GraphicsApiFilter.CoreProfile majorVersion: 3 minorVersion: 2 } filterKeys: [ desktopkey ] renderPasses: [ glpass ] }, Technique { graphicsApiFilter { api: GraphicsApiFilter.OpenGL majorVersion: 2 } filterKeys: [ eskey ] renderPasses: [ espass ] }, Technique { graphicsApiFilter { api: GraphicsApiFilter.OpenGLES majorVersion: 2 minorVersion: 0 } filterKeys: [ eskey ] renderPasses: [ espass ] }, Technique { graphicsApiFilter { api: GraphicsApiFilter.RHI majorVersion: 1 minorVersion: 0 } filterKeys: [ desktopkey ] renderPasses: [ rhipass ] } ] }