// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // Copyright (C) 2017 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause #version 150 core in vec3 vertexPosition; in vec2 vertexTexCoord; out vec3 position; out vec2 texCoord; uniform mat4 modelView; uniform mat4 mvp; uniform float texCoordScale; void main() { texCoord = vertexTexCoord * texCoordScale; position = vec3(modelView * vec4(vertexPosition, 1.0)); gl_Position = mvp * vec4(vertexPosition, 1.0); }