/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.0 import Qt3D.Render 2.0 Entity { components: FrameGraph { ForwardRenderer { window: _q_window } } Entity { components: [ PlaneMesh { width: 2.0 height: 2.0 meshResolution: Qt.size(2, 2) }, Transform { // Rotate the plane so that it faces us rotation: fromAxisAndAngle(Qt.vector3d(1.0, 0.0, 0.0), 90) }, Material { parameters: Parameter { name: "winsize"; value: Qt.vector2d(_window.width, _window.height) } effect: Effect { techniques: Technique { annotations: [ Annotation{ name: "renderingStyle"; value: "forward" } ] graphicsApiFilter { minorVersion: 3 majorVersion: 2 api: GraphicsApiFilter.OpenGL profile: GraphicsApiFilter.CoreProfile } renderPasses: RenderPass { shaderProgram: ShaderProgram { vertexShaderCode: loadSource("qrc:/plasma.vert") fragmentShaderCode: loadSource("qrc:/plasma.frag") } } } } } ] } }