/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.0 import Qt3D.Render 2.0 // For Qt.vector3d() and friends. For some reason this is provided by // QQuickValueTypeProvider in QtQuick rather than the default value // type provider in QtQml. So we will need to replicate this in Qt3D // for the types that we wish to support. Otherwise we'll have to import // QtQuick 2.1 all over the place. import QtQuick 2.1 Effect { // TODO add another effect that uses texture for diffuse //property Texture2D diffuseTexture property vector3d ambient: Qt.vector3d( 0.1, 0.1, 0.1 ) property vector3d diffuse: Qt.vector3d( 0.7, 0.7, 0.7 ) property vector3d specular: Qt.vector3d( 0.2, 0.2, 0.2 ) property real shininess: 10.0 techniques: [ Technique { criteria : [ TechniqueCriterion { criterionType : TechniqueCriterion.RenderingStyle; criterionValue : "forward"} ] renderPasses: [ RenderPass { name: "zFill" shaderProgram: zFillProgram //renderStates: [ DepthState { depthTest: true; } ] }, RenderPass { name: "lighting" shaderProgram: adsProgram //renderStates: [ DepthState { depthWrites: true; depthTest: true; } ] } ] } ] ShaderProgram { id: zFillProgram objectName: "zFillProgram" vertexSourceFile: ":/shaders/zfill.vert" fragmentSourceFile: ":/shaders/zfill.frag" } ShaderProgram { id: adsProgram objectName: "adsProgram" vertexSourceFile: ":/shaders/phong.vert" fragmentSourceFile: ":/shaders/phong.frag" // // How to handle uniforms? Especially arrays and structs // uniforms: [ // Uniform { name: "light[0].position:"; value: Qt.vector3d( 0.0, 0.0, 0.0 ) }, // Uniform { name: "light[0].intensity:"; value: Qt.vector3d( 1.0, 1.0, 1.0 ) } // ] } }