/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.0 import Qt3D.Render 2.0 import QtQuick 2.0 as QQ2 Entity { property Entity camera: Camera { projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: 16/9 nearPlane: 0.01 farPlane: 1000.0 position: Qt.vector3d( 10.0, 10.0, -25.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 10.0 ) } // Shareable Components Mesh { id: ballMesh objectName: "ballMesh" source: "assets/ball.obj" } Mesh { id: cubeMesh objectName: "cubeMesh" source: "assets/cube.obj" } AnimatedDiffuseMaterial { id: animatedMaterial texture: Texture2D { TextureImage { source : "assets/gltf/wine/Wood_Cherry_Original_.jpg" } } } // Scene elements Entity { id : sceneEntity components : SceneLoader { id: scene source: "qrc:/assets/test_scene.dae" objectName: "dae_scene" } } RenderableEntity { mesh: ballMesh material: animatedMaterial transform: Transform { property real z: 25 translation: Qt.vector3d( 0, -10, z ) scale: 0.3 QQ2.SequentialAnimation on z { running: true loops: QQ2.Animation.Infinite QQ2.NumberAnimation { to: -1000; duration: 5000 } QQ2.NumberAnimation { to: 1000; duration: 3000 } } } } RenderableEntity { mesh: cubeMesh material: animatedMaterial transform: Transform { property real x: 0 translation: Qt.vector3d( x, -10, 25 ) scale: 0.3 QQ2.SequentialAnimation on x { running : true loops: QQ2.Animation.Infinite QQ2.NumberAnimation { to : -100; duration : 10000 } QQ2.NumberAnimation { to : 100; duration : 5000 } } } } }