/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.0 import Qt3D.Render 2.0 TechniqueFilter { id: root objectName : "techniqueFilter" // Expose the viewport rect and camera. This allows users of this // forward rendering framegraph to decide which camera in the // scene renders to a given viewport region. // // Using this as a building block for a larger framegraph would // allow a scene to be rendered multiple times to different // viewports using different cameras for e.g. property alias mainCamera: mainCameraSelector.camera property alias detailCamera: detailCameraSelector.camera property alias layerFilters: layerFilter.layers property alias clearColor: viewport.clearColor requires : [ Annotation { name: "RenderingStyle"; value: "forward";}, Annotation { name: "Enabled"; value: true;} ] ClearBuffer { buffers: ClearBuffer.ColorDepthBuffer // Main Viewport Viewport { id: viewport rect: Qt.rect(0.0, 0, 1.0, 1.0) CameraSelector { id: mainCameraSelector LayerFilter { id: layerFilter RenderPassFilter { includes: [ Annotation {name : "Name"; value : "Texture"} ] } } } } } Viewport { id: detailViewport rect: Qt.rect(0.75, 0.0, 0.25, 0.25) CameraSelector { id: detailCameraSelector RenderPassFilter { includes: [ Annotation { name: "Name"; value: "ColorMaterial"; } ] } } } }