/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #import #import #include "iosdeviceorientation.h" #import "iosdeviceorientation_p.h" #define RADIANS_TO_DEGREES(radians) ((radians) * (180.0 / M_PI)) #define DEGREES_TO_RADIANS(angle) ((angle) / 180.0 * M_PI) @interface QIOSMotionManager : NSObject { } + (CMMotionManager *)sharedManager; @end @interface iOSDeviceOrientationP() { BOOL active; iOSDeviceOrientation* handler; } @property (strong) CMMotionManager *motionManager; @end @implementation iOSDeviceOrientationP #define kUpdateFrequency 20.0 + (iOSDeviceOrientationP*)instance { static iOSDeviceOrientationP* _myInstance = 0; if (0 == _myInstance) _myInstance = [[iOSDeviceOrientationP alloc] init]; return _myInstance; } - (id)init { self = [super init]; if (self) { self.motionManager = [QIOSMotionManager sharedManager]; // [[CMMotionManager alloc] init]; self.motionManager.deviceMotionUpdateInterval = 1. / kUpdateFrequency; active = FALSE; } return self; } - (void)setHandler:(iOSDeviceOrientation*)h { handler = h; } - (BOOL)isActive { return active; } - (void)start { // Motion updates [self.motionManager startDeviceMotionUpdatesUsingReferenceFrame:CMAttitudeReferenceFrameXArbitraryCorrectedZVertical toQueue:[NSOperationQueue currentQueue] withHandler: ^(CMDeviceMotion *motion, NSError *error) { //CMAttitude *attitude = motion.attitude; //NSLog(@"rotation rate = [%f, %f, %f]", attitude.pitch, attitude.roll, attitude.yaw); if (error) NSLog(@"%@", [error description]); else [self performSelectorOnMainThread:@selector(handleDeviceMotion:) withObject:motion waitUntilDone:YES]; }]; active = TRUE; } - (void)stop { [_motionManager stopDeviceMotionUpdates]; active = FALSE; } - (void)handleDeviceMotion:(CMDeviceMotion*)motion { if (!active) return; if (motion.magneticField.accuracy == CMMagneticFieldCalibrationAccuracyUncalibrated) return; // X: A pitch is a rotation around a lateral axis that passes through the device from side to side. // Y: A roll is a rotation around a longitudinal axis that passes through the device from its top to bottom. // Z: A yaw is a rotation around an axis that runs vertically through the device. It is perpendicular to the // body of the device, with its origin at the center of gravity and directed toward the bottom of the device. CMAttitude *attitude = motion.attitude; handler->setRoll(90 - RADIANS_TO_DEGREES(attitude.roll)); handler->setPitch(RADIANS_TO_DEGREES(attitude.pitch)); handler->setYaw(RADIANS_TO_DEGREES(attitude.yaw)); } @end