/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D 2.0 import Qt3D.Renderer 2.0 Entity { id: root property vector3d lightPosition: Qt.vector3d(30.0, 30.0, 0.0) property vector3d lightIntensity: Qt.vector3d(1.0, 1.0, 1.0) readonly property Camera lightCamera: lightCamera readonly property matrix4x4 lightViewProjection: lightCamera.projectionMatrix.times(lightCamera.matrix) Camera { id: lightCamera objectName: "lightCameraLens" projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: 1 nearPlane : 0.1 farPlane : 200.0 position: root.lightPosition viewCenter: Qt.vector3d(0.0, 0.0, 0.0) upVector: Qt.vector3d(0.0, 1.0, 0.0) } }