/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D 2.0 import Qt3D.Render 2.0 import QtQuick 2.1 as QQ2 Entity { id: root property Material material Mesh { id: toyplaneMesh source: "assets/obj/toyplane.obj" } Transform { id: toyplaneTransform property real rollAngle : 0 property real pitchAngle : 15 property real altitude : 5 property real angle: 0 property real scaleFactor: 10 QQ2.Behavior on rollAngle { QQ2.SpringAnimation { spring: 2; damping: 0.2} } Scale { scale: 1.0 / toyplaneTransform.scaleFactor } Rotate { // roll axis : Qt.vector3d(1, 0, 0) angle : toyplaneTransform.rollAngle } Rotate { // pitch axis : Qt.vector3d(0, 0, 1) angle : toyplaneTransform.pitchAngle } Rotate { id: toyplaneRotation axis: Qt.vector3d(0, 1, 0) angle: toyplaneTransform.angle } Translate { property real translation: 1 dx: Math.sin(toyplaneTransform.angle * Math.PI / 180) * translation * toyplaneTransform.scaleFactor dy: toyplaneTransform.altitude dz: Math.cos(toyplaneTransform.angle * Math.PI / 180) * translation * toyplaneTransform.scaleFactor } } QQ2.NumberAnimation { target: toyplaneTransform running: true loops: QQ2.Animation.Infinite property: "angle" duration: 10000 from: 0 to: 360 } // Altitude / Pitch animation QQ2.SequentialAnimation { running: true loops: QQ2.Animation.Infinite QQ2.ParallelAnimation { QQ2.SequentialAnimation { QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: 0; to: 30; duration: 2000; easing.type: QQ2.Easing.OutQuad } QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: 30; to: 0; duration: 2000; easing.type: QQ2.Easing.OutSine } } QQ2.NumberAnimation { target: toyplaneTransform; property: "altitude"; to: 5; duration: 4000; easing.type: QQ2.Easing.InOutCubic } } QQ2.PauseAnimation { duration: 1500 } QQ2.ParallelAnimation { QQ2.SequentialAnimation { QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: 0; to: -30; duration: 1000; easing.type: QQ2.Easing.OutQuad } QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: -30; to: 0; duration: 5000; easing.type: QQ2.Easing.OutSine } } QQ2.NumberAnimation { target: toyplaneTransform; property: "altitude"; to: 0; duration: 6000; easing.type: QQ2.Easing.InOutCubic} } QQ2.PauseAnimation { duration: 1500 } } // Roll Animation QQ2.SequentialAnimation { running: true loops: QQ2.Animation.Infinite QQ2.NumberAnimation { target: toyplaneTransform; property: "rollAngle"; to: 360; duration: 1500; easing.type: QQ2.Easing.InOutQuad } QQ2.PauseAnimation { duration: 1000 } QQ2.NumberAnimation { target: toyplaneTransform; property: "rollAngle"; from: 0; to: 30; duration: 1000; easing.type: QQ2.Easing.OutQuart } QQ2.PauseAnimation { duration: 1500 } QQ2.NumberAnimation { target: toyplaneTransform; property: "rollAngle"; from: 30; to: -30; duration: 1000; easing.type: QQ2.Easing.OutQuart } QQ2.PauseAnimation { duration: 1500 } QQ2.NumberAnimation { target: toyplaneTransform; property: "rollAngle"; from: -30; to: 0; duration: 750; easing.type: QQ2.Easing.OutQuart } QQ2.PauseAnimation { duration: 2000 } } components: [ toyplaneMesh, toyplaneTransform, material ] }