/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "qt3dwindow.h" #include "orbittransformcontroller.h" Qt3DCore::QEntity *createScene() { // Root entity Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity; // Material Qt3DRender::QMaterial *material = new Qt3DRender::QPhongMaterial(rootEntity); // Torus Qt3DCore::QEntity *torusEntity = new Qt3DCore::QEntity(rootEntity); Qt3DRender::QTorusMesh *torusMesh = new Qt3DRender::QTorusMesh; torusMesh->setRadius(5); torusMesh->setMinorRadius(1); torusMesh->setRings(100); torusMesh->setSlices(20); Qt3DCore::QTransform *torusTransform = new Qt3DCore::QTransform; torusTransform->setScale3D(QVector3D(1.5, 1, 0.5)); torusTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), 45.0f)); torusEntity->addComponent(torusMesh); torusEntity->addComponent(torusTransform); torusEntity->addComponent(material); // Sphere Qt3DCore::QEntity *sphereEntity = new Qt3DCore::QEntity(rootEntity); Qt3DRender::QSphereMesh *sphereMesh = new Qt3DRender::QSphereMesh; sphereMesh->setRadius(3); Qt3DCore::QTransform *sphereTransform = new Qt3DCore::QTransform; OrbitTransformController *controller = new OrbitTransformController(sphereTransform); controller->setTarget(sphereTransform); controller->setRadius(20.0f); QPropertyAnimation *sphereRotateTransformAnimation = new QPropertyAnimation(sphereTransform); sphereRotateTransformAnimation->setTargetObject(controller); sphereRotateTransformAnimation->setPropertyName("angle"); sphereRotateTransformAnimation->setStartValue(QVariant::fromValue(0)); sphereRotateTransformAnimation->setEndValue(QVariant::fromValue(360)); sphereRotateTransformAnimation->setDuration(10000); sphereRotateTransformAnimation->setLoopCount(-1); sphereRotateTransformAnimation->start(); sphereEntity->addComponent(sphereMesh); sphereEntity->addComponent(sphereTransform); sphereEntity->addComponent(material); return rootEntity; } int main(int argc, char* argv[]) { QGuiApplication app(argc, argv); Qt3DWindow view; // Camera Qt3DCore::QCamera *camera = view.camera(); camera->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f); camera->setPosition(QVector3D(0, 0, 40.0f)); Qt3DCore::QEntity *scene = createScene(); view.setRootEntity(scene); view.show(); return app.exec(); }