# Generated from simplecustommaterial.pro. cmake_minimum_required(VERSION 3.14) project(simplecustommaterial LANGUAGES CXX) set(CMAKE_INCLUDE_CURRENT_DIR ON) set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_AUTOUIC ON) if(NOT DEFINED INSTALL_EXAMPLESDIR) set(INSTALL_EXAMPLESDIR "examples") endif() set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}") find_package(Qt6 COMPONENTS Core) find_package(Qt6 COMPONENTS Gui) find_package(Qt6 COMPONENTS Qml) find_package(Qt6 COMPONENTS Quick) qt_add_executable(simplecustommaterial main.cpp ) set_target_properties(simplecustommaterial PROPERTIES WIN32_EXECUTABLE TRUE MACOSX_BUNDLE TRUE ) target_link_libraries(simplecustommaterial PUBLIC Qt::Core Qt::Gui Qt::Qml Qt::Quick ) # Resources: set(qml_resource_files "PlaneModel.qml" "SceneRoot.qml" "SimpleMaterial.qml" "main.qml" ) qt6_add_resources(simplecustommaterial "qml" PREFIX "/" FILES ${qml_resource_files} ) set(shaders_resource_files "shaders/es2/simpleColor.frag" "shaders/es2/simpleColor.vert" "shaders/gl3/simpleColor.frag" "shaders/gl3/simpleColor.vert" "shaders/gl45/simpleColor.frag" "shaders/gl45/simpleColor.vert" ) qt6_add_resources(simplecustommaterial "shaders" PREFIX "/" FILES ${shaders_resource_files} ) install(TARGETS simplecustommaterial RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}" BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}" LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}" )