/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Free Documentation License Usage ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: https://www.gnu.org/licenses/fdl-1.3.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \example simplecustommaterial \title Qt 3D: Simple Custom Material QML Example \ingroup qt3d-examples-qml \brief Demonstrates creating a custom material in Qt 3D. \image simple-custom-material.jpg \e This example demonstrates creating a simple custom material. \include examples-run.qdocinc \section1 Specifying the Scene The example uses \l Scene3D to render a scene which will use the custom material. The scene contains a plane model, which uses the custom material. \quotefromfile simplecustommaterial/PlaneModel.qml \skipto Entity \printto \section1 Specifying the Material The material is specified in \c {simplecustommaterial/SimpleMaterial.qml} using \l Material type. First the material specifies parameters, which are mapped to the corresponding uniforms in the shaders so that they can be changed from the qml. \snippet simplecustommaterial/SimpleMaterial.qml 0 Next we specify which shaders are loaded. Separate versions of the shaders are provided for OpenGL ES 2 and OpenGL renderers. \snippet simplecustommaterial/SimpleMaterial.qml 1 In the vertex shader we simply transform the position by the transformation matrices. \quotefromfile simplecustommaterial/shaders/gl3/simpleColor.vert \skipto void main() \printto In the fragment shader we simply set the fragment color to be the maincolor specified in the material. \quotefromfile simplecustommaterial/shaders/gl3/simpleColor.frag \skipto uniform vec3 maincolor; \printuntil ; \skipto void main() \printto Next, we create \l {ShaderProgram}{ShaderPrograms} from the shaders. \snippet simplecustommaterial/SimpleMaterial.qml 2 Finally the shader programs are used in the Techniques corresponding to a specific Api profile. \snippet simplecustommaterial/SimpleMaterial.qml 3 */