/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.0 import Qt3D.Render 2.0 Entity { id: root components: FrameGraph { ForwardRenderer { camera: basicCamera clearColor: "black" } } Camera { id: basicCamera projectionType: CameraLens.PerspectiveProjection fieldOfView: 60 aspectRatio: 16/9 nearPlane: 0.01 farPlane: 1000.0 position: Qt.vector3d( 0.0, 0.0, 40.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) } // So that the camera is rendered always at the same position as the camera SkyboxEntity { cameraPosition: basicCamera.position baseName: "qrc:/assets/cubemaps/miramar/miramar" extension: ".webp" } Configuration { controlledCamera: basicCamera } Entity { components: [ SphereMesh { radius: 5 }, PhongMaterial { diffuse: "dodgerblue" } ] } }