/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef BUILDER_H #define BUILDER_H #include "qglview.h" #include "qgraphicsrotation3d.h" QT_BEGIN_NAMESPACE class QGLSceneNode; class QGLBuilder; class QGLShaderProgramEffect; QT_END_NAMESPACE class SolarSystemView : public QGLView { Q_OBJECT Q_PROPERTY(float angle1 READ angle1 WRITE setAngle1) Q_PROPERTY(float angle2 READ angle2 WRITE setAngle2) Q_PROPERTY(float angle3 READ angle3 WRITE setAngle3) Q_PROPERTY(float glowFactor READ glowFactor WRITE setGlowFactor) public: SolarSystemView(QWindow *parent = 0); ~SolarSystemView(); float angle1() const { return m_angle1; } void setAngle1(float angle) { m_angle1 = angle; update(); } float angle2() const { return m_angle2; } void setAngle2(float angle) { m_angle2 = angle; update(); } float angle3() const { return m_angle3; } void setAngle3(float angle) { m_angle3 = angle; update(); } float glowFactor() const { return m_glowFactor; } void setGlowFactor(float arg) { m_glowFactor = arg; update(); } protected: void initializeGL(QGLPainter *painter); void paintGL(QGLPainter *painter); private: float m_angle1; float m_angle2; float m_angle3; float m_glowFactor; QGraphicsRotation3D *sunRotation; QGraphicsRotation3D *planetRotation; QGraphicsRotation3D *moonRotation; QGraphicsRotation3D *systemRotation; QGLSceneNode *spaceScene; QList m_LoadedTextures; QGLShaderProgramEffect* sunEffect; QGLSceneNode *createScene(); }; #endif