/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the Qt3D examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "tank.h" #include #include #include #include #include #ifndef QT_NO_DEBUG #include #include #endif #include "qglbuilder.h" #include "qglcylinder.h" #include "qglmaterial.h" #include "qgltexture2d.h" #include "qgraphicsscale3d.h" #include "qgraphicsrotation3d.h" static inline int rval() { // return an int 64 <--> 192 inclusive return (qreal(qrand()) / qreal(RAND_MAX)) * 128 + 64; } static QGLMaterial *qCreateFluid() { QImage image(QSize(128,128), QImage::Format_ARGB32); QRgb col = qRgba(rval(), rval(), rval(), 196); image.fill(col); QPainter painter(&image); QLinearGradient linearGrad(QPointF(56, 56), QPointF(72, 72)); linearGrad.setColorAt(0, col); linearGrad.setColorAt(1, QColor(col).lighter()); linearGrad.setSpread(QGradient::ReflectSpread); painter.fillRect(image.rect(), linearGrad); painter.end(); QGLMaterial *mat = new QGLMaterial; QColor white(Qt::white); white.setAlpha(128); mat->setAmbientColor(white); mat->setDiffuseColor(white); QGLTexture2D *tex = new QGLTexture2D(mat); tex->setImage(image); mat->setTexture(tex); return mat; } Tank::Tank(QObject *parent) : QGLSceneNode(parent) { QSequentialAnimationGroup *seq = new QSequentialAnimationGroup(this); QGraphicsScale3D *scale = new QGraphicsScale3D(this); addTransform(scale); QPropertyAnimation *anim = new QPropertyAnimation(scale, "scale"); anim->setDuration(10000); anim->setStartValue(QVector3D(1.0f, 0.1f, 1.0f)); anim->setEndValue(QVector3D(1.0f, 1.2f, 1.0f)); anim->setEasingCurve(QEasingCurve(QEasingCurve::InOutQuad)); seq->addAnimation(anim); seq->addPause(2000); anim = new QPropertyAnimation(scale, "scale"); anim->setDuration(10000); anim->setStartValue(QVector3D(1.0f, 1.2f, 1.0f)); anim->setEndValue(QVector3D(1.0f, 0.1f, 1.0f)); anim->setEasingCurve(QEasingCurve(QEasingCurve::InOutQuad)); seq->addAnimation(anim); seq->setLoopCount(-1); seq->start(); addNode(tankObject()); setMaterial(qCreateFluid()); } QGLSceneNode *Tank::tankObject() { #ifndef QT_NO_DEBUG // NOT THREADSAFE, NOT RE-ENTRANT Q_ASSERT(QThread::currentThread() == qApp->thread()); #endif static QGLSceneNode *theTank = 0; if (!theTank) { QGLBuilder build; build << QGLCylinder(1.0f, 1.0f, 1.0f, 32); theTank = build.finalizedSceneNode(); theTank->setObjectName("Tank Component"); QGraphicsRotation3D *rot = new QGraphicsRotation3D(theTank); rot->setAxis(QVector3D(1, 0, 0)); rot->setAngle(-90.0f); theTank->addTransform(rot); theTank->setY(-theTank->boundingBox().minimum().y()); } return theTank; }