/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "tankview.h" #include "tank.h" #include "quadplane.h" #include "qglscenenode.h" #include "qray3d.h" #include "qplane3d.h" #include TankView::TankView(QWindow *parent) : QGLView(parent) , m_tankScene(new QGLSceneNode) , m_count(0) { m_tankScene->setParent(this); m_tankScene->setPalette(QSharedPointer(new QGLMaterialCollection(this))); m_tankScene->setEffect(QGL::LitDecalTexture2D); m_tankScene->addNode(new QuadPlane(0, QSizeF(25, 25))); Tank *tank = addTank(); connect(tank, SIGNAL(updated()), this, SLOT(update())); // TODO: setToolTip not implemented in QWindow // setToolTip(tr("Double-click to add more tanks")); setWindowTitle(tr("Double-click Me!")); } TankView::~TankView() { } Tank *TankView::addTank() { Tank *tank = new Tank(m_tankScene); tank->setObjectName(QString(QLatin1String("Tank %1")).arg(m_count)); ++m_count; connect(tank, SIGNAL(updated()), this, SLOT(update())); return tank; } void TankView::paintGL(QGLPainter *painter) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); m_tankScene->draw(painter); } void TankView::initializeGL(QGLPainter *painter) { painter->setClearColor(Qt::gray); camera()->setEye(camera()->eye() + QVector3D(0.0f, 4.0f, 0.0f)); glEnable(GL_BLEND); } void TankView::mouseDoubleClickEvent(QMouseEvent *e) { Tank *t = addTank(); QVector3D pick = mapPoint(e->pos()); // find the origin of the near plane QRay3D eyeline(camera()->eye(), (camera()->center() - camera()->eye()).normalized()); QVector3D nearPlaneOrigin = eyeline.point(camera()->nearPlane()); // from the near plane origin move up and across by the pick's XY to find the point // on the near plane QRay3D up(nearPlaneOrigin, camera()->upVector()); QVector3D sideDir = QVector3D::crossProduct(camera()->upVector(), -eyeline.direction()); QRay3D side(up.point(pick.y()), sideDir.normalized()); QVector3D v = side.point(pick.x()); // intersect the ray thru the picked point on the near plane with the floor QRay3D ray(camera()->eye(), v - camera()->eye()); QPlane3D floorPlane(QVector3D(), QVector3D(0, 1, 0)); QVector3D pointOnFloor = ray.point(floorPlane.intersection(ray)); t->setPosition(pointOnFloor); }