/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.1 as QQ2 import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Input 2.0 Entity { id: root objectName: "root" // Use the renderer configuration specified in ForwardRenderer.qml // and render from the mainCamera components: [ FrameGraph { activeFrameGraph: ForwardRenderer { id: renderer camera: mainCamera clearColor: "black" } }, // Event Source will be set by the Qt3DQuickWindow InputSettings { } ] BasicCamera { id: mainCamera position: Qt.vector3d( 0.0, 0.0, 10.0 ) } FirstPersonCameraController { camera: mainCamera } TessellatedWireframeMaterial { id: quadMaterial ambient: Qt.rgba( 0.2, 0.0, 0.0, 1.0 ) diffuse: Qt.rgba( 0.8, 0.0, 0.0, 1.0 ) property real innerLevel : 1.0 property real outerLevel : 1.0 innerTessLevel : [innerLevel, innerLevel] outerTessLevel : [outerLevel, outerLevel, outerLevel, outerLevel] effect: TessellatedWireframeEffect { tessellationControlShaderCode: shaderProgram.loadSource("qrc:/shaders/quads.tcs") tessellationEvaluationShaderCode: shaderProgram.loadSource("qrc:/shaders/quads.tes") } QQ2.SequentialAnimation { loops: QQ2.Animation.Infinite running: true QQ2.NumberAnimation { target: quadMaterial; properties: "innerLevel,outerLevel"; duration: 1000; from: 1.0 to: 20.0 } QQ2.NumberAnimation { target: quadMaterial; properties: "innerLevel,outerLevel"; duration: 1000; from: 20.0 to: 1.0 } } } TessellatedQuad { id: quad material: quadMaterial } // TODO: Add examples for triangle and isoline tessellation modes }