/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "tessellatedquadmesh.h" #include #include #include TessellatedQuadMesh::TessellatedQuadMesh(Qt3D::QNode *parent) : Qt3D::QAbstractMesh(parent) { } class TessellatedQuadMeshFunctor : public Qt3D::QAbstractMeshFunctor { public: TessellatedQuadMeshFunctor() {} Qt3D::QMeshDataPtr operator ()() Q_DECL_OVERRIDE { const float positionData[] = { -0.8f, -0.8f, 0.0f, 0.8f, -0.8f, 0.0f, 0.8f, 0.8f, 0.0f, -0.8f, 0.8f, 0.0f }; const int nVerts = 4; const int size = nVerts * 3 * sizeof(float); QByteArray positionBytes; positionBytes.resize(size); memcpy(positionBytes.data(), positionData, size); Qt3D::BufferPtr vertexBuffer(new Qt3D::Buffer(QOpenGLBuffer::VertexBuffer)); vertexBuffer->setUsage(QOpenGLBuffer::StaticDraw); vertexBuffer->setData(positionBytes); Qt3D::QMeshDataPtr mesh(new Qt3D::QMeshData(Qt3D::QMeshData::Patches)); mesh->addAttribute(Qt3D::QMeshData::defaultPositionAttributeName(), Qt3D::AttributePtr(new Qt3D::Attribute(vertexBuffer, GL_FLOAT_VEC3, nVerts))); mesh->setVerticesPerPatch(4); return mesh; } bool operator ==(const Qt3D::QAbstractMeshFunctor &other) const { const TessellatedQuadMeshFunctor *otherFunctor = dynamic_cast(&other); if (otherFunctor != Q_NULLPTR) return true; return false; } }; Qt3D::QAbstractMeshFunctorPtr TessellatedQuadMesh::meshFunctor() const { return Qt3D::QAbstractMeshFunctorPtr(new TessellatedQuadMeshFunctor); }