/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "tessellatedquadmesh.h" #include #include #include class TessellatedGeometry : public Qt3DRender::QGeometry { Q_OBJECT public: TessellatedGeometry(Qt3DCore::QNode *parent = Q_NULLPTR) : Qt3DRender::QGeometry(parent) , m_positionAttribute(new Qt3DRender::QAttribute(this)) , m_vertexBuffer(new Qt3DRender::QBuffer(Qt3DRender::QBuffer::VertexBuffer, this)) { const float positionData[] = { -0.8f, -0.8f, 0.0f, 0.8f, -0.8f, 0.0f, 0.8f, 0.8f, 0.0f, -0.8f, 0.8f, 0.0f }; const int nVerts = 4; const int size = nVerts * 3 * sizeof(float); QByteArray positionBytes; positionBytes.resize(size); memcpy(positionBytes.data(), positionData, size); m_vertexBuffer->setData(positionBytes); m_positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName()); m_positionAttribute->setDataType(Qt3DRender::QAttribute::Float); m_positionAttribute->setDataSize(3); m_positionAttribute->setCount(nVerts); m_positionAttribute->setByteStride(3 * sizeof(float)); m_positionAttribute->setBuffer(m_vertexBuffer); setVerticesPerPatch(4); addAttribute(m_positionAttribute); } private: Qt3DRender::QAttribute *m_positionAttribute; Qt3DRender::QBuffer *m_vertexBuffer; }; TessellatedQuadMesh::TessellatedQuadMesh(Qt3DCore::QNode *parent) : Qt3DRender::QGeometryRenderer(parent) { setPrimitiveType(Qt3DRender::QGeometryRenderer::Patches); setGeometry(new TessellatedGeometry(this)); } TessellatedQuadMesh::~TessellatedQuadMesh() { QNode::cleanup(); } #include "tessellatedquadmesh.moc"