/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.0 import Qt3D.Render 2.0 Entity { id: sceneRoot components: [ FrameGraph { activeFrameGraph: ForwardRenderer { clearColor: Qt.rgba(0, 0.5, 1, 1) camera: camera window: _q_window } } ] TemporaryCamera { id: camera pos: Qt.vector3d( 0.0, 0.0, 120.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) up: Qt.vector3d( 0.0, 1.0, 0.0 ) } RenderableEntity { id: rootEntity meshSource: "assets/obj/toyplane.obj" material: PhongMaterial { diffuse: "red" } RenderableEntity { id: trefoil translation: Qt.vector3d( 0.0, 20.0, 0.0 ) scale: 4 meshSource: "assets/obj/trefoil.obj" material: PhongMaterial { diffuse: "green" } RenderableEntity { id: ball translation: Qt.vector3d( 0.0, 5.0, 0.0 ) scale: 0.2 meshSource: "assets/obj/ball.obj" material: PhongMaterial { diffuse: "purple" } } } } TrefoilKnot { translation: Qt.vector3d( 20, 0, 0 ) scale: 6.0 phi: 60.0 material: PhongMaterial { diffuse: "grey" } } }