/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D 2.0 import Qt3D.Render 2.0 import QtQuick 2.1 as QQ2 Entity { id: root property real hue: 0.0 property alias animateColors: hueAnim.running QQ2.NumberAnimation { id: hueAnim target: root property: "hue" from: 0.0; to: 1.0 duration: 200000 running: false loops: QQ2.Animation.Infinite } Entity { id: _private property color color1: Qt.hsla( (hue + 0.59) % 1, 0.53, 0.59 ) property color color2: Qt.hsla( (hue + 0.59) % 1, 1.0, 0.15 ) } components: [ Layer { names: "background" }, PlaneMesh { width: 2.0 height: 2.0 meshResolution: Qt.size( 2, 2 ) }, Transform { // Rotate the plane so that it faces us Rotate { axis: Qt.vector3d( 1.0, 0.0, 0.0 ) angle: 90 } }, Material { effect: BackgroundEffect {} parameters: [ Parameter { name: "color1"; value: Qt.vector3d( _private.color1.r, _private.color1.g, _private.color1.b ) }, Parameter { name: "color2"; value: Qt.vector3d( _private.color2.r, _private.color2.g, _private.color2.b ) } ] } ] }