/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.0 import Qt3D.Render 2.0 Entity { id: root property real x: 0.0 property real y: 0.0 property real z: 0.0 property real scale: 1.0 property real theta: 0.0 property real phi: 0.0 property color tint: Qt.rgba( 0.0, 0.0, 0.0, 1.0 ) property real intensity: 0.3 property alias wireframe: material.wireframe components: [ transform, mesh, material, layer ] Layer { id: layer names: "wave" } Transform { id: transform translation: Qt.vector3d(root.x, root.y, root.z); rotation: fromEulerAngles(root.theta, root.phi) scale: root.scale } WaveMaterial { id: material ambient: Qt.rgba( root.tint.r, root.tint.g, root.tint.b, 1.0 ) // Set color tint diffuse: Qt.rgba( root.intensity, root.intensity, root.intensity, 1.0 ) // Set how bright the wave is } PlaneMesh { id: mesh width: 25.0 height: 5.0 meshResolution: Qt.size( 125, 50 ) } }