/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the Qt3D examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import Qt3D 1.0 import Qt3D.Shapes 1.0 Viewport { width: parent.width height: parent.height fillColor: "black" camera: Camera { eye: Qt.vector3d(21,7,19)} Item3D { transform: LookAt { subject: focalPenguin} position: Qt.vector3d(0, 1.7, -6) Item3D { id: monkey scale: 2 mesh: Mesh { source: "meshes/monkey.3ds"; options: "ForceSmooth"} effect: Effect { material: gold} transform: Rotation3D {angle: 90; axis: Qt.vector3d(1,0,0);} } } Item3D { Penguin {position: Qt.vector3d(-1.5,0,1)} Penguin {position: Qt.vector3d(1.5,0,1)} Penguin {id: focalPenguin; position: Qt.vector3d(-0.5,0,2)} Penguin {position: Qt.vector3d(0.5,0,2)} transform: [ Rotation3D {id: swivel1; angle: -20; axis: Qt.vector3d(0,1,0)} ] SequentialAnimation { running: true loops: Animation.Infinite NumberAnimation {target: swivel1; property: "angle"; to: 20; duration: 1200; easing.type: "OutQuad"} NumberAnimation {target: swivel1; property: "angle"; to: -20; duration: 1200; easing.type: "OutQuad"} } } Cube { scale: 12.0 y: -6.5 z: -2 effect: Effect { color: "#aaca00" texture: "marble.png" decal: true } } Item3D { Penguin {position: Qt.vector3d(-2.5,0,2)} Penguin {position: Qt.vector3d(2.5,0,2)} Penguin {position: Qt.vector3d(-1.5,0,3)} Penguin {position: Qt.vector3d(1.5,0,3)} Penguin {position: Qt.vector3d(-0.5,0,3.5)} Penguin {position: Qt.vector3d(0.5,0,3.5)} transform: [ Rotation3D {id: swivel2; angle: 20; axis: Qt.vector3d(0,1,0)} ] SequentialAnimation { running: true loops: Animation.Infinite NumberAnimation {target: swivel2; property: "angle"; to: -20; duration: 1200; easing.type: "OutQuad"} NumberAnimation {target: swivel2; property: "angle"; to: 20; duration: 1200; easing.type: "OutQuad"} } } Material { id: gold ambientColor: "#EEDD00" specularColor: "#FFFFFF" shininess: 200 } }