/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2017, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file ColladaParser.cpp * @brief Implementation of the Collada parser helper */ #ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER #include #include #include "ColladaParser.h" #include "fast_atof.h" #include "ParsingUtils.h" #include "StringUtils.h" #include #include #include #include "TinyFormatter.h" #include using namespace Assimp; using namespace Assimp::Collada; using namespace Assimp::Formatter; // ------------------------------------------------------------------------------------------------ // Constructor to be privately used by Importer ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile) : mFileName( pFile ) , mReader( NULL ) , mDataLibrary() , mAccessorLibrary() , mMeshLibrary() , mNodeLibrary() , mImageLibrary() , mEffectLibrary() , mMaterialLibrary() , mLightLibrary() , mCameraLibrary() , mControllerLibrary() , mRootNode( NULL ) , mAnims() , mUnitSize( 1.0f ) , mUpDirection( UP_Y ) , mFormat(FV_1_5_n ) // We assume the newest file format by default { // validate io-handler instance if ( NULL == pIOHandler ) { throw DeadlyImportError("IOSystem is NULL." ); } // open the file std::unique_ptr file( pIOHandler->Open(pFile ) ); if (file.get() == NULL) { throw DeadlyImportError( "Failed to open file " + pFile + "." ); } // generate a XML reader for it std::unique_ptr mIOWrapper(new CIrrXML_IOStreamReader(file.get())); mReader = irr::io::createIrrXMLReader( mIOWrapper.get()); if (!mReader) { ThrowException("Collada: Unable to open file."); } // start reading ReadContents(); } // ------------------------------------------------------------------------------------------------ // Destructor, private as well ColladaParser::~ColladaParser() { delete mReader; for( NodeLibrary::iterator it = mNodeLibrary.begin(); it != mNodeLibrary.end(); ++it) delete it->second; for( MeshLibrary::iterator it = mMeshLibrary.begin(); it != mMeshLibrary.end(); ++it) delete it->second; } // ------------------------------------------------------------------------------------------------ // Read bool from text contents of current element bool ColladaParser::ReadBoolFromTextContent() { const char* cur = GetTextContent(); return (!ASSIMP_strincmp(cur,"true",4) || '0' != *cur); } // ------------------------------------------------------------------------------------------------ // Read float from text contents of current element ai_real ColladaParser::ReadFloatFromTextContent() { const char* cur = GetTextContent(); return fast_atof(cur); } // ------------------------------------------------------------------------------------------------ // Reads the contents of the file void ColladaParser::ReadContents() { while( mReader->read()) { // handle the root element "COLLADA" if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if( IsElement( "COLLADA")) { // check for 'version' attribute const int attrib = TestAttribute("version"); if (attrib != -1) { const char* version = mReader->getAttributeValue(attrib); if (!::strncmp(version,"1.5",3)) { mFormat = FV_1_5_n; DefaultLogger::get()->debug("Collada schema version is 1.5.n"); } else if (!::strncmp(version,"1.4",3)) { mFormat = FV_1_4_n; DefaultLogger::get()->debug("Collada schema version is 1.4.n"); } else if (!::strncmp(version,"1.3",3)) { mFormat = FV_1_3_n; DefaultLogger::get()->debug("Collada schema version is 1.3.n"); } } ReadStructure(); } else { DefaultLogger::get()->debug( format() << "Ignoring global element <" << mReader->getNodeName() << ">." ); SkipElement(); } } else { // skip everything else silently } } } // ------------------------------------------------------------------------------------------------ // Reads the structure of the file void ColladaParser::ReadStructure() { while( mReader->read()) { // beginning of elements if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if( IsElement( "asset")) ReadAssetInfo(); else if( IsElement( "library_animations")) ReadAnimationLibrary(); else if (IsElement("library_animation_clips")) ReadAnimationClipLibrary(); else if( IsElement( "library_controllers")) ReadControllerLibrary(); else if( IsElement( "library_images")) ReadImageLibrary(); else if( IsElement( "library_materials")) ReadMaterialLibrary(); else if( IsElement( "library_effects")) ReadEffectLibrary(); else if( IsElement( "library_geometries")) ReadGeometryLibrary(); else if( IsElement( "library_visual_scenes")) ReadSceneLibrary(); else if( IsElement( "library_lights")) ReadLightLibrary(); else if( IsElement( "library_cameras")) ReadCameraLibrary(); else if( IsElement( "library_nodes")) ReadSceneNode(NULL); /* some hacking to reuse this piece of code */ else if( IsElement( "scene")) ReadScene(); else SkipElement(); } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { break; } } PostProcessRootAnimations(); } // ------------------------------------------------------------------------------------------------ // Reads asset information such as coordinate system information and legal blah void ColladaParser::ReadAssetInfo() { if( mReader->isEmptyElement()) return; while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if( IsElement( "unit")) { // read unit data from the element's attributes const int attrIndex = TestAttribute( "meter"); if (attrIndex == -1) { mUnitSize = 1.f; } else { mUnitSize = mReader->getAttributeValueAsFloat( attrIndex); } // consume the trailing stuff if( !mReader->isEmptyElement()) SkipElement(); } else if( IsElement( "up_axis")) { // read content, strip whitespace, compare const char* content = GetTextContent(); if( strncmp( content, "X_UP", 4) == 0) mUpDirection = UP_X; else if( strncmp( content, "Z_UP", 4) == 0) mUpDirection = UP_Z; else mUpDirection = UP_Y; // check element end TestClosing( "up_axis"); } else { SkipElement(); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "asset") != 0) ThrowException( "Expected end of element."); break; } } } // ------------------------------------------------------------------------------------------------ // Reads the animation clips void ColladaParser::ReadAnimationClipLibrary() { if (mReader->isEmptyElement()) return; while (mReader->read()) { if (mReader->getNodeType() == irr::io::EXN_ELEMENT) { if (IsElement("animation_clip")) { // optional name given as an attribute std::string animName; int indexName = TestAttribute("name"); int indexID = TestAttribute("id"); if (indexName >= 0) animName = mReader->getAttributeValue(indexName); else if (indexID >= 0) animName = mReader->getAttributeValue(indexID); else animName = std::string("animation_") + to_string(mAnimationClipLibrary.size()); std::pair > clip; clip.first = animName; while (mReader->read()) { if (mReader->getNodeType() == irr::io::EXN_ELEMENT) { if (IsElement("instance_animation")) { int indexUrl = TestAttribute("url"); if (indexUrl >= 0) { const char* url = mReader->getAttributeValue(indexUrl); if (url[0] != '#') ThrowException("Unknown reference format"); url++; clip.second.push_back(url); } } else { // ignore the rest SkipElement(); } } else if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if (strcmp(mReader->getNodeName(), "animation_clip") != 0) ThrowException("Expected end of element."); break; } } if (clip.second.size() > 0) { mAnimationClipLibrary.push_back(clip); } } else { // ignore the rest SkipElement(); } } else if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if (strcmp(mReader->getNodeName(), "library_animation_clips") != 0) ThrowException("Expected end of element."); break; } } } // ------------------------------------------------------------------------------------------------ // Re-build animations from animation clip library, if present, otherwise combine single-channel animations void ColladaParser::PostProcessRootAnimations() { if (mAnimationClipLibrary.size() > 0) { Animation temp; for (AnimationClipLibrary::iterator it = mAnimationClipLibrary.begin(); it != mAnimationClipLibrary.end(); ++it) { std::string clipName = it->first; Animation *clip = new Animation(); clip->mName = clipName; temp.mSubAnims.push_back(clip); for (std::vector::iterator a = it->second.begin(); a != it->second.end(); ++a) { std::string animationID = *a; AnimationLibrary::iterator animation = mAnimationLibrary.find(animationID); if (animation != mAnimationLibrary.end()) { Animation *pSourceAnimation = animation->second; pSourceAnimation->CollectChannelsRecursively(clip->mChannels); } } } mAnims = temp; // Ensure no double deletes. temp.mSubAnims.clear(); } else { mAnims.CombineSingleChannelAnimations(); } } // ------------------------------------------------------------------------------------------------ // Reads the animation library void ColladaParser::ReadAnimationLibrary() { if (mReader->isEmptyElement()) return; while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if( IsElement( "animation")) { // delegate the reading. Depending on the inner elements it will be a container or a anim channel ReadAnimation( &mAnims); } else { // ignore the rest SkipElement(); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "library_animations") != 0) ThrowException( "Expected end of element."); break; } } } // ------------------------------------------------------------------------------------------------ // Reads an animation into the given parent structure void ColladaParser::ReadAnimation( Collada::Animation* pParent) { if( mReader->isEmptyElement()) return; // an element may be a container for grouping sub-elements or an animation channel // this is the channel collection by ID, in case it has channels typedef std::map ChannelMap; ChannelMap channels; // this is the anim container in case we're a container Animation* anim = NULL; // optional name given as an attribute std::string animName; std::string animID; int indexName = TestAttribute( "name"); int indexID = TestAttribute( "id"); if (indexID >= 0) animID = mReader->getAttributeValue(indexID); if( indexName >= 0) animName = mReader->getAttributeValue( indexName); else if( indexID >= 0) animName = animID; else animName = "animation"; while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { // we have subanimations if( IsElement( "animation")) { // create container from our element if( !anim) { anim = new Animation; anim->mName = animName; pParent->mSubAnims.push_back( anim); } // recurse into the subelement ReadAnimation( anim); } else if( IsElement( "source")) { // possible animation data - we'll never know. Better store it ReadSource(); } else if( IsElement( "sampler")) { // read the ID to assign the corresponding collada channel afterwards. int indexID = GetAttribute( "id"); std::string id = mReader->getAttributeValue( indexID); ChannelMap::iterator newChannel = channels.insert( std::make_pair( id, AnimationChannel())).first; // have it read into a channel ReadAnimationSampler( newChannel->second); } else if( IsElement( "channel")) { // the binding element whose whole purpose is to provide the target to animate // Thanks, Collada! A directly posted information would have been too simple, I guess. // Better add another indirection to that! Can't have enough of those. int indexTarget = GetAttribute( "target"); int indexSource = GetAttribute( "source"); const char* sourceId = mReader->getAttributeValue( indexSource); if( sourceId[0] == '#') sourceId++; ChannelMap::iterator cit = channels.find( sourceId); if( cit != channels.end()) cit->second.mTarget = mReader->getAttributeValue( indexTarget); if( !mReader->isEmptyElement()) SkipElement(); } else { // ignore the rest SkipElement(); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "animation") != 0) ThrowException( "Expected end of element."); break; } } // it turned out to have channels - add them if( !channels.empty()) { // FIXME: Is this essentially doing the same as "single-anim-node" codepath in // ColladaLoader::StoreAnimations? For now, this has been deferred to after // all animations and all clips have been read. Due to handling of // this cannot be done here, as the channel owner // is lost, and some exporters make up animations by referring to multiple // single-channel animations from an . /* // special filtering for stupid exporters packing each channel into a separate animation if( channels.size() == 1) { pParent->mChannels.push_back( channels.begin()->second); } else */ { // else create the animation, if not done yet, and store the channels if( !anim) { anim = new Animation; anim->mName = animName; pParent->mSubAnims.push_back( anim); } for( ChannelMap::const_iterator it = channels.begin(); it != channels.end(); ++it) anim->mChannels.push_back( it->second); if (indexID >= 0) { mAnimationLibrary[animID] = anim; } } } } // ------------------------------------------------------------------------------------------------ // Reads an animation sampler into the given anim channel void ColladaParser::ReadAnimationSampler( Collada::AnimationChannel& pChannel) { while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if( IsElement( "input")) { int indexSemantic = GetAttribute( "semantic"); const char* semantic = mReader->getAttributeValue( indexSemantic); int indexSource = GetAttribute( "source"); const char* source = mReader->getAttributeValue( indexSource); if( source[0] != '#') ThrowException( "Unsupported URL format"); source++; if( strcmp( semantic, "INPUT") == 0) pChannel.mSourceTimes = source; else if( strcmp( semantic, "OUTPUT") == 0) pChannel.mSourceValues = source; else if( strcmp( semantic, "IN_TANGENT") == 0) pChannel.mInTanValues = source; else if( strcmp( semantic, "OUT_TANGENT") == 0) pChannel.mOutTanValues = source; else if( strcmp( semantic, "INTERPOLATION") == 0) pChannel.mInterpolationValues = source; if( !mReader->isEmptyElement()) SkipElement(); } else { // ignore the rest SkipElement(); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "sampler") != 0) ThrowException( "Expected end of element."); break; } } } // ------------------------------------------------------------------------------------------------ // Reads the skeleton controller library void ColladaParser::ReadControllerLibrary() { if (mReader->isEmptyElement()) return; while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if( IsElement( "controller")) { // read ID. Ask the spec if it's necessary or optional... you might be surprised. int attrID = GetAttribute( "id"); std::string id = mReader->getAttributeValue( attrID); // create an entry and store it in the library under its ID mControllerLibrary[id] = Controller(); // read on from there ReadController( mControllerLibrary[id]); } else { // ignore the rest SkipElement(); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "library_controllers") != 0) ThrowException( "Expected end of element."); break; } } } // ------------------------------------------------------------------------------------------------ // Reads a controller into the given mesh structure void ColladaParser::ReadController( Collada::Controller& pController) { // initial values pController.mType = Skin; pController.mMethod = Normalized; while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { // two types of controllers: "skin" and "morph". Only the first one is relevant, we skip the other if( IsElement( "morph")) { pController.mType = Morph; int baseIndex = GetAttribute("source"); pController.mMeshId = mReader->getAttributeValue(baseIndex) + 1; int methodIndex = GetAttribute("method"); if (methodIndex > 0) { const char *method = mReader->getAttributeValue(methodIndex); if (strcmp(method, "RELATIVE") == 0) pController.mMethod = Relative; } } else if( IsElement( "skin")) { // read the mesh it refers to. According to the spec this could also be another // controller, but I refuse to implement every single idea they've come up with int sourceIndex = GetAttribute( "source"); pController.mMeshId = mReader->getAttributeValue( sourceIndex) + 1; } else if( IsElement( "bind_shape_matrix")) { // content is 16 floats to define a matrix... it seems to be important for some models const char* content = GetTextContent(); // read the 16 floats for( unsigned int a = 0; a < 16; a++) { // read a number content = fast_atoreal_move( content, pController.mBindShapeMatrix[a]); // skip whitespace after it SkipSpacesAndLineEnd( &content); } TestClosing( "bind_shape_matrix"); } else if( IsElement( "source")) { // data array - we have specialists to handle this ReadSource(); } else if( IsElement( "joints")) { ReadControllerJoints( pController); } else if( IsElement( "vertex_weights")) { ReadControllerWeights( pController); } else if ( IsElement( "targets" )) { while (mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if ( IsElement( "input")) { int semanticsIndex = GetAttribute("semantic"); int sourceIndex = GetAttribute("source"); const char *semantics = mReader->getAttributeValue(semanticsIndex); const char *source = mReader->getAttributeValue(sourceIndex); if (strcmp(semantics, "MORPH_TARGET") == 0) { pController.mMorphTarget = source + 1; } else if (strcmp(semantics, "MORPH_WEIGHT") == 0) { pController.mMorphWeight = source + 1; } } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "targets") == 0) break; else ThrowException( "Expected end of element."); } } } else { // ignore the rest SkipElement(); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "controller") == 0) break; else if( strcmp( mReader->getNodeName(), "skin") != 0 && strcmp( mReader->getNodeName(), "morph") != 0) ThrowException( "Expected end of element."); } } } // ------------------------------------------------------------------------------------------------ // Reads the joint definitions for the given controller void ColladaParser::ReadControllerJoints( Collada::Controller& pController) { while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { // Input channels for joint data. Two possible semantics: "JOINT" and "INV_BIND_MATRIX" if( IsElement( "input")) { int indexSemantic = GetAttribute( "semantic"); const char* attrSemantic = mReader->getAttributeValue( indexSemantic); int indexSource = GetAttribute( "source"); const char* attrSource = mReader->getAttributeValue( indexSource); // local URLS always start with a '#'. We don't support global URLs if( attrSource[0] != '#') ThrowException( format() << "Unsupported URL format in \"" << attrSource << "\" in source attribute of data element" ); attrSource++; // parse source URL to corresponding source if( strcmp( attrSemantic, "JOINT") == 0) pController.mJointNameSource = attrSource; else if( strcmp( attrSemantic, "INV_BIND_MATRIX") == 0) pController.mJointOffsetMatrixSource = attrSource; else ThrowException( format() << "Unknown semantic \"" << attrSemantic << "\" in data element" ); // skip inner data, if present if( !mReader->isEmptyElement()) SkipElement(); } else { // ignore the rest SkipElement(); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "joints") != 0) ThrowException( "Expected end of element."); break; } } } // ------------------------------------------------------------------------------------------------ // Reads the joint weights for the given controller void ColladaParser::ReadControllerWeights( Collada::Controller& pController) { // read vertex count from attributes and resize the array accordingly int indexCount = GetAttribute( "count"); size_t vertexCount = (size_t) mReader->getAttributeValueAsInt( indexCount); pController.mWeightCounts.resize( vertexCount); while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { // Input channels for weight data. Two possible semantics: "JOINT" and "WEIGHT" if( IsElement( "input") && vertexCount > 0 ) { InputChannel channel; int indexSemantic = GetAttribute( "semantic"); const char* attrSemantic = mReader->getAttributeValue( indexSemantic); int indexSource = GetAttribute( "source"); const char* attrSource = mReader->getAttributeValue( indexSource); int indexOffset = TestAttribute( "offset"); if( indexOffset >= 0) channel.mOffset = mReader->getAttributeValueAsInt( indexOffset); // local URLS always start with a '#'. We don't support global URLs if( attrSource[0] != '#') ThrowException( format() << "Unsupported URL format in \"" << attrSource << "\" in source attribute of data element" ); channel.mAccessor = attrSource + 1; // parse source URL to corresponding source if( strcmp( attrSemantic, "JOINT") == 0) pController.mWeightInputJoints = channel; else if( strcmp( attrSemantic, "WEIGHT") == 0) pController.mWeightInputWeights = channel; else ThrowException( format() << "Unknown semantic \"" << attrSemantic << "\" in data element" ); // skip inner data, if present if( !mReader->isEmptyElement()) SkipElement(); } else if( IsElement( "vcount") && vertexCount > 0 ) { // read weight count per vertex const char* text = GetTextContent(); size_t numWeights = 0; for( std::vector::iterator it = pController.mWeightCounts.begin(); it != pController.mWeightCounts.end(); ++it) { if( *text == 0) ThrowException( "Out of data while reading "); *it = strtoul10( text, &text); numWeights += *it; SkipSpacesAndLineEnd( &text); } TestClosing( "vcount"); // reserve weight count pController.mWeights.resize( numWeights); } else if( IsElement( "v") && vertexCount > 0 ) { // read JointIndex - WeightIndex pairs const char* text = GetTextContent(); for( std::vector< std::pair >::iterator it = pController.mWeights.begin(); it != pController.mWeights.end(); ++it) { if( *text == 0) ThrowException( "Out of data while reading "); it->first = strtoul10( text, &text); SkipSpacesAndLineEnd( &text); if( *text == 0) ThrowException( "Out of data while reading "); it->second = strtoul10( text, &text); SkipSpacesAndLineEnd( &text); } TestClosing( "v"); } else { // ignore the rest SkipElement(); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "vertex_weights") != 0) ThrowException( "Expected end of element."); break; } } } // ------------------------------------------------------------------------------------------------ // Reads the image library contents void ColladaParser::ReadImageLibrary() { if( mReader->isEmptyElement()) return; while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if( IsElement( "image")) { // read ID. Another entry which is "optional" by design but obligatory in reality int attrID = GetAttribute( "id"); std::string id = mReader->getAttributeValue( attrID); // create an entry and store it in the library under its ID mImageLibrary[id] = Image(); // read on from there ReadImage( mImageLibrary[id]); } else { // ignore the rest SkipElement(); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "library_images") != 0) ThrowException( "Expected end of element."); break; } } } // ------------------------------------------------------------------------------------------------ // Reads an image entry into the given image void ColladaParser::ReadImage( Collada::Image& pImage) { while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT){ // Need to run different code paths here, depending on the Collada XSD version if (IsElement("image")) { SkipElement(); } else if( IsElement( "init_from")) { if (mFormat == FV_1_4_n) { // FIX: C4D exporter writes empty tags if (!mReader->isEmptyElement()) { // element content is filename - hopefully const char* sz = TestTextContent(); if (sz)pImage.mFileName = sz; TestClosing( "init_from"); } if (!pImage.mFileName.length()) { pImage.mFileName = "unknown_texture"; } } else if (mFormat == FV_1_5_n) { // make sure we skip over mip and array initializations, which // we don't support, but which could confuse the loader if // they're not skipped. int attrib = TestAttribute("array_index"); if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) { DefaultLogger::get()->warn("Collada: Ignoring texture array index"); continue; } attrib = TestAttribute("mip_index"); if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) { DefaultLogger::get()->warn("Collada: Ignoring MIP map layer"); continue; } // TODO: correctly jump over cube and volume maps? } } else if (mFormat == FV_1_5_n) { if( IsElement( "ref")) { // element content is filename - hopefully const char* sz = TestTextContent(); if (sz)pImage.mFileName = sz; TestClosing( "ref"); } else if( IsElement( "hex") && !pImage.mFileName.length()) { // embedded image. get format const int attrib = TestAttribute("format"); if (-1 == attrib) DefaultLogger::get()->warn("Collada: Unknown image file format"); else pImage.mEmbeddedFormat = mReader->getAttributeValue(attrib); const char* data = GetTextContent(); // hexadecimal-encoded binary octets. First of all, find the // required buffer size to reserve enough storage. const char* cur = data; while (!IsSpaceOrNewLine(*cur)) cur++; const unsigned int size = (unsigned int)(cur-data) * 2; pImage.mImageData.resize(size); for (unsigned int i = 0; i < size;++i) pImage.mImageData[i] = HexOctetToDecimal(data+(i<<1)); TestClosing( "hex"); } } else { // ignore the rest SkipElement(); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "image") == 0) break; } } } // ------------------------------------------------------------------------------------------------ // Reads the material library void ColladaParser::ReadMaterialLibrary() { if( mReader->isEmptyElement()) return; std::map names; while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if( IsElement( "material")) { // read ID. By now you probably know my opinion about this "specification" int attrID = GetAttribute( "id"); std::string id = mReader->getAttributeValue( attrID); std::string name; int attrName = TestAttribute("name"); if (attrName >= 0) name = mReader->getAttributeValue( attrName); // create an entry and store it in the library under its ID mMaterialLibrary[id] = Material(); if( !name.empty()) { std::map::iterator it = names.find( name); if( it != names.end()) { std::ostringstream strStream; strStream << ++it->second; name.append( " " + strStream.str()); } else { names[name] = 0; } mMaterialLibrary[id].mName = name; } ReadMaterial( mMaterialLibrary[id]); } else { // ignore the rest SkipElement(); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "library_materials") != 0) ThrowException( "Expected end of element."); break; } } } // ------------------------------------------------------------------------------------------------ // Reads the light library void ColladaParser::ReadLightLibrary() { if( mReader->isEmptyElement()) return; while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if( IsElement( "light")) { // read ID. By now you probably know my opinion about this "specification" int attrID = GetAttribute( "id"); std::string id = mReader->getAttributeValue( attrID); // create an entry and store it in the library under its ID ReadLight(mLightLibrary[id] = Light()); } else { // ignore the rest SkipElement(); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "library_lights") != 0) ThrowException( "Expected end of element."); break; } } } // ------------------------------------------------------------------------------------------------ // Reads the camera library void ColladaParser::ReadCameraLibrary() { if( mReader->isEmptyElement()) return; while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if( IsElement( "camera")) { // read ID. By now you probably know my opinion about this "specification" int attrID = GetAttribute( "id"); std::string id = mReader->getAttributeValue( attrID); // create an entry and store it in the library under its ID Camera& cam = mCameraLibrary[id]; attrID = TestAttribute( "name"); if (attrID != -1) cam.mName = mReader->getAttributeValue( attrID); ReadCamera(cam); } else { // ignore the rest SkipElement(); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "library_cameras") != 0) ThrowException( "Expected end of element."); break; } } } // ------------------------------------------------------------------------------------------------ // Reads a material entry into the given material void ColladaParser::ReadMaterial( Collada::Material& pMaterial) { while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if (IsElement("material")) { SkipElement(); } else if( IsElement( "instance_effect")) { // referred effect by URL int attrUrl = GetAttribute( "url"); const char* url = mReader->getAttributeValue( attrUrl); if( url[0] != '#') ThrowException( "Unknown reference format"); pMaterial.mEffect = url+1; SkipElement(); } else { // ignore the rest SkipElement(); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "material") != 0) ThrowException( "Expected end of element."); break; } } } // ------------------------------------------------------------------------------------------------ // Reads a light entry into the given light void ColladaParser::ReadLight( Collada::Light& pLight) { while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if (IsElement("light")) { SkipElement(); } else if (IsElement("spot")) { pLight.mType = aiLightSource_SPOT; } else if (IsElement("ambient")) { pLight.mType = aiLightSource_AMBIENT; } else if (IsElement("directional")) { pLight.mType = aiLightSource_DIRECTIONAL; } else if (IsElement("point")) { pLight.mType = aiLightSource_POINT; } else if (IsElement("color")) { // text content contains 3 floats const char* content = GetTextContent(); content = fast_atoreal_move( content, (ai_real&)pLight.mColor.r); SkipSpacesAndLineEnd( &content); content = fast_atoreal_move( content, (ai_real&)pLight.mColor.g); SkipSpacesAndLineEnd( &content); content = fast_atoreal_move( content, (ai_real&)pLight.mColor.b); SkipSpacesAndLineEnd( &content); TestClosing( "color"); } else if (IsElement("constant_attenuation")) { pLight.mAttConstant = ReadFloatFromTextContent(); TestClosing("constant_attenuation"); } else if (IsElement("linear_attenuation")) { pLight.mAttLinear = ReadFloatFromTextContent(); TestClosing("linear_attenuation"); } else if (IsElement("quadratic_attenuation")) { pLight.mAttQuadratic = ReadFloatFromTextContent(); TestClosing("quadratic_attenuation"); } else if (IsElement("falloff_angle")) { pLight.mFalloffAngle = ReadFloatFromTextContent(); TestClosing("falloff_angle"); } else if (IsElement("falloff_exponent")) { pLight.mFalloffExponent = ReadFloatFromTextContent(); TestClosing("falloff_exponent"); } // FCOLLADA extensions // ------------------------------------------------------- else if (IsElement("outer_cone")) { pLight.mOuterAngle = ReadFloatFromTextContent(); TestClosing("outer_cone"); } // ... and this one is even deprecated else if (IsElement("penumbra_angle")) { pLight.mPenumbraAngle = ReadFloatFromTextContent(); TestClosing("penumbra_angle"); } else if (IsElement("intensity")) { pLight.mIntensity = ReadFloatFromTextContent(); TestClosing("intensity"); } else if (IsElement("falloff")) { pLight.mOuterAngle = ReadFloatFromTextContent(); TestClosing("falloff"); } else if (IsElement("hotspot_beam")) { pLight.mFalloffAngle = ReadFloatFromTextContent(); TestClosing("hotspot_beam"); } // OpenCOLLADA extensions // ------------------------------------------------------- else if (IsElement("decay_falloff")) { pLight.mOuterAngle = ReadFloatFromTextContent(); TestClosing("decay_falloff"); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "light") == 0) break; } } } // ------------------------------------------------------------------------------------------------ // Reads a camera entry into the given light void ColladaParser::ReadCamera( Collada::Camera& pCamera) { while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if (IsElement("camera")) { SkipElement(); } else if (IsElement("orthographic")) { pCamera.mOrtho = true; } else if (IsElement("xfov") || IsElement("xmag")) { pCamera.mHorFov = ReadFloatFromTextContent(); TestClosing((pCamera.mOrtho ? "xmag" : "xfov")); } else if (IsElement("yfov") || IsElement("ymag")) { pCamera.mVerFov = ReadFloatFromTextContent(); TestClosing((pCamera.mOrtho ? "ymag" : "yfov")); } else if (IsElement("aspect_ratio")) { pCamera.mAspect = ReadFloatFromTextContent(); TestClosing("aspect_ratio"); } else if (IsElement("znear")) { pCamera.mZNear = ReadFloatFromTextContent(); TestClosing("znear"); } else if (IsElement("zfar")) { pCamera.mZFar = ReadFloatFromTextContent(); TestClosing("zfar"); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "camera") == 0) break; } } } // ------------------------------------------------------------------------------------------------ // Reads the effect library void ColladaParser::ReadEffectLibrary() { if (mReader->isEmptyElement()) { return; } while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if( IsElement( "effect")) { // read ID. Do I have to repeat my ranting about "optional" attributes? int attrID = GetAttribute( "id"); std::string id = mReader->getAttributeValue( attrID); // create an entry and store it in the library under its ID mEffectLibrary[id] = Effect(); // read on from there ReadEffect( mEffectLibrary[id]); } else { // ignore the rest SkipElement(); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "library_effects") != 0) ThrowException( "Expected end of element."); break; } } } // ------------------------------------------------------------------------------------------------ // Reads an effect entry into the given effect void ColladaParser::ReadEffect( Collada::Effect& pEffect) { // for the moment we don't support any other type of effect. while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if( IsElement( "profile_COMMON")) ReadEffectProfileCommon( pEffect); else SkipElement(); } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "effect") != 0) ThrowException( "Expected end of element."); break; } } } // ------------------------------------------------------------------------------------------------ // Reads an COMMON effect profile void ColladaParser::ReadEffectProfileCommon( Collada::Effect& pEffect) { while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if( IsElement( "newparam")) { // save ID int attrSID = GetAttribute( "sid"); std::string sid = mReader->getAttributeValue( attrSID); pEffect.mParams[sid] = EffectParam(); ReadEffectParam( pEffect.mParams[sid]); } else if( IsElement( "technique") || IsElement( "extra")) { // just syntactic sugar } else if( mFormat == FV_1_4_n && IsElement( "image")) { // read ID. Another entry which is "optional" by design but obligatory in reality int attrID = GetAttribute( "id"); std::string id = mReader->getAttributeValue( attrID); // create an entry and store it in the library under its ID mImageLibrary[id] = Image(); // read on from there ReadImage( mImageLibrary[id]); } /* Shading modes */ else if( IsElement( "phong")) pEffect.mShadeType = Shade_Phong; else if( IsElement( "constant")) pEffect.mShadeType = Shade_Constant; else if( IsElement( "lambert")) pEffect.mShadeType = Shade_Lambert; else if( IsElement( "blinn")) pEffect.mShadeType = Shade_Blinn; /* Color + texture properties */ else if( IsElement( "emission")) ReadEffectColor( pEffect.mEmissive, pEffect.mTexEmissive); else if( IsElement( "ambient")) ReadEffectColor( pEffect.mAmbient, pEffect.mTexAmbient); else if( IsElement( "diffuse")) ReadEffectColor( pEffect.mDiffuse, pEffect.mTexDiffuse); else if( IsElement( "specular")) ReadEffectColor( pEffect.mSpecular, pEffect.mTexSpecular); else if( IsElement( "reflective")) { ReadEffectColor( pEffect.mReflective, pEffect.mTexReflective); } else if( IsElement( "transparent")) { pEffect.mHasTransparency = true; const char* opaque = mReader->getAttributeValueSafe("opaque"); if(::strcmp(opaque, "RGB_ZERO") == 0 || ::strcmp(opaque, "RGB_ONE") == 0) { pEffect.mRGBTransparency = true; } // In RGB_ZERO mode, the transparency is interpreted in reverse, go figure... if(::strcmp(opaque, "RGB_ZERO") == 0 || ::strcmp(opaque, "A_ZERO") == 0) { pEffect.mInvertTransparency = true; } ReadEffectColor( pEffect.mTransparent,pEffect.mTexTransparent); } else if( IsElement( "shininess")) ReadEffectFloat( pEffect.mShininess); else if( IsElement( "reflectivity")) ReadEffectFloat( pEffect.mReflectivity); /* Single scalar properties */ else if( IsElement( "transparency")) ReadEffectFloat( pEffect.mTransparency); else if( IsElement( "index_of_refraction")) ReadEffectFloat( pEffect.mRefractIndex); // GOOGLEEARTH/OKINO extensions // ------------------------------------------------------- else if( IsElement( "double_sided")) pEffect.mDoubleSided = ReadBoolFromTextContent(); // FCOLLADA extensions // ------------------------------------------------------- else if( IsElement( "bump")) { aiColor4D dummy; ReadEffectColor( dummy,pEffect.mTexBump); } // MAX3D extensions // ------------------------------------------------------- else if( IsElement( "wireframe")) { pEffect.mWireframe = ReadBoolFromTextContent(); TestClosing( "wireframe"); } else if( IsElement( "faceted")) { pEffect.mFaceted = ReadBoolFromTextContent(); TestClosing( "faceted"); } else { // ignore the rest SkipElement(); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "profile_COMMON") == 0) { break; } } } } // ------------------------------------------------------------------------------------------------ // Read texture wrapping + UV transform settings from a profile==Maya chunk void ColladaParser::ReadSamplerProperties( Sampler& out ) { if (mReader->isEmptyElement()) { return; } while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { // MAYA extensions // ------------------------------------------------------- if( IsElement( "wrapU")) { out.mWrapU = ReadBoolFromTextContent(); TestClosing( "wrapU"); } else if( IsElement( "wrapV")) { out.mWrapV = ReadBoolFromTextContent(); TestClosing( "wrapV"); } else if( IsElement( "mirrorU")) { out.mMirrorU = ReadBoolFromTextContent(); TestClosing( "mirrorU"); } else if( IsElement( "mirrorV")) { out.mMirrorV = ReadBoolFromTextContent(); TestClosing( "mirrorV"); } else if( IsElement( "repeatU")) { out.mTransform.mScaling.x = ReadFloatFromTextContent(); TestClosing( "repeatU"); } else if( IsElement( "repeatV")) { out.mTransform.mScaling.y = ReadFloatFromTextContent(); TestClosing( "repeatV"); } else if( IsElement( "offsetU")) { out.mTransform.mTranslation.x = ReadFloatFromTextContent(); TestClosing( "offsetU"); } else if( IsElement( "offsetV")) { out.mTransform.mTranslation.y = ReadFloatFromTextContent(); TestClosing( "offsetV"); } else if( IsElement( "rotateUV")) { out.mTransform.mRotation = ReadFloatFromTextContent(); TestClosing( "rotateUV"); } else if( IsElement( "blend_mode")) { const char* sz = GetTextContent(); // http://www.feelingsoftware.com/content/view/55/72/lang,en/ // NONE, OVER, IN, OUT, ADD, SUBTRACT, MULTIPLY, DIFFERENCE, LIGHTEN, DARKEN, SATURATE, DESATURATE and ILLUMINATE if (0 == ASSIMP_strincmp(sz,"ADD",3)) out.mOp = aiTextureOp_Add; else if (0 == ASSIMP_strincmp(sz,"SUBTRACT",8)) out.mOp = aiTextureOp_Subtract; else if (0 == ASSIMP_strincmp(sz,"MULTIPLY",8)) out.mOp = aiTextureOp_Multiply; else { DefaultLogger::get()->warn("Collada: Unsupported MAYA texture blend mode"); } TestClosing( "blend_mode"); } // OKINO extensions // ------------------------------------------------------- else if( IsElement( "weighting")) { out.mWeighting = ReadFloatFromTextContent(); TestClosing( "weighting"); } else if( IsElement( "mix_with_previous_layer")) { out.mMixWithPrevious = ReadFloatFromTextContent(); TestClosing( "mix_with_previous_layer"); } // MAX3D extensions // ------------------------------------------------------- else if( IsElement( "amount")) { out.mWeighting = ReadFloatFromTextContent(); TestClosing( "amount"); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "technique") == 0) break; } } } // ------------------------------------------------------------------------------------------------ // Reads an effect entry containing a color or a texture defining that color void ColladaParser::ReadEffectColor( aiColor4D& pColor, Sampler& pSampler) { if (mReader->isEmptyElement()) return; // Save current element name const std::string curElem = mReader->getNodeName(); while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if( IsElement( "color")) { // text content contains 4 floats const char* content = GetTextContent(); content = fast_atoreal_move( content, (ai_real&)pColor.r); SkipSpacesAndLineEnd( &content); content = fast_atoreal_move( content, (ai_real&)pColor.g); SkipSpacesAndLineEnd( &content); content = fast_atoreal_move( content, (ai_real&)pColor.b); SkipSpacesAndLineEnd( &content); content = fast_atoreal_move( content, (ai_real&)pColor.a); SkipSpacesAndLineEnd( &content); TestClosing( "color"); } else if( IsElement( "texture")) { // get name of source texture/sampler int attrTex = GetAttribute( "texture"); pSampler.mName = mReader->getAttributeValue( attrTex); // get name of UV source channel. Specification demands it to be there, but some exporters // don't write it. It will be the default UV channel in case it's missing. attrTex = TestAttribute( "texcoord"); if( attrTex >= 0 ) pSampler.mUVChannel = mReader->getAttributeValue( attrTex); //SkipElement(); // as we've read texture, the color needs to be 1,1,1,1 pColor = aiColor4D(1.f, 1.f, 1.f, 1.f); } else if( IsElement( "technique")) { const int _profile = GetAttribute( "profile"); const char* profile = mReader->getAttributeValue( _profile ); // Some extensions are quite useful ... ReadSamplerProperties processes // several extensions in MAYA, OKINO and MAX3D profiles. if (!::strcmp(profile,"MAYA") || !::strcmp(profile,"MAX3D") || !::strcmp(profile,"OKINO")) { // get more information on this sampler ReadSamplerProperties(pSampler); } else SkipElement(); } else if( !IsElement( "extra")) { // ignore the rest SkipElement(); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END){ if (mReader->getNodeName() == curElem) break; } } } // ------------------------------------------------------------------------------------------------ // Reads an effect entry containing a float void ColladaParser::ReadEffectFloat( ai_real& pFloat) { while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT){ if( IsElement( "float")) { // text content contains a single floats const char* content = GetTextContent(); content = fast_atoreal_move( content, pFloat); SkipSpacesAndLineEnd( &content); TestClosing( "float"); } else { // ignore the rest SkipElement(); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END){ break; } } } // ------------------------------------------------------------------------------------------------ // Reads an effect parameter specification of any kind void ColladaParser::ReadEffectParam( Collada::EffectParam& pParam) { while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if( IsElement( "surface")) { // image ID given inside tags TestOpening( "init_from"); const char* content = GetTextContent(); pParam.mType = Param_Surface; pParam.mReference = content; TestClosing( "init_from"); // don't care for remaining stuff SkipElement( "surface"); } else if( IsElement( "sampler2D") && (FV_1_4_n == mFormat || FV_1_3_n == mFormat)) { // surface ID is given inside tags TestOpening( "source"); const char* content = GetTextContent(); pParam.mType = Param_Sampler; pParam.mReference = content; TestClosing( "source"); // don't care for remaining stuff SkipElement( "sampler2D"); } else if( IsElement( "sampler2D")) { // surface ID is given inside tags TestOpening( "instance_image"); int attrURL = GetAttribute("url"); const char* url = mReader->getAttributeValue( attrURL); if( url[0] != '#') ThrowException( "Unsupported URL format in instance_image"); url++; pParam.mType = Param_Sampler; pParam.mReference = url; SkipElement( "sampler2D"); } else { // ignore unknown element SkipElement(); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { break; } } } // ------------------------------------------------------------------------------------------------ // Reads the geometry library contents void ColladaParser::ReadGeometryLibrary() { if( mReader->isEmptyElement()) return; while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if( IsElement( "geometry")) { // read ID. Another entry which is "optional" by design but obligatory in reality int indexID = GetAttribute( "id"); std::string id = mReader->getAttributeValue( indexID); // TODO: (thom) support SIDs // ai_assert( TestAttribute( "sid") == -1); // create a mesh and store it in the library under its ID Mesh* mesh = new Mesh; mMeshLibrary[id] = mesh; // read the mesh name if it exists const int nameIndex = TestAttribute("name"); if(nameIndex != -1) { mesh->mName = mReader->getAttributeValue(nameIndex); } // read on from there ReadGeometry( mesh); } else { // ignore the rest SkipElement(); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "library_geometries") != 0) ThrowException( "Expected end of element."); break; } } } // ------------------------------------------------------------------------------------------------ // Reads a geometry from the geometry library. void ColladaParser::ReadGeometry( Collada::Mesh* pMesh) { if( mReader->isEmptyElement()) return; while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if( IsElement( "mesh")) { // read on from there ReadMesh( pMesh); } else { // ignore the rest SkipElement(); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "geometry") != 0) ThrowException( "Expected end of element."); break; } } } // ------------------------------------------------------------------------------------------------ // Reads a mesh from the geometry library void ColladaParser::ReadMesh( Mesh* pMesh) { if( mReader->isEmptyElement()) return; while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if( IsElement( "source")) { // we have professionals dealing with this ReadSource(); } else if( IsElement( "vertices")) { // read per-vertex mesh data ReadVertexData( pMesh); } else if( IsElement( "triangles") || IsElement( "lines") || IsElement( "linestrips") || IsElement( "polygons") || IsElement( "polylist") || IsElement( "trifans") || IsElement( "tristrips")) { // read per-index mesh data and faces setup ReadIndexData( pMesh); } else { // ignore the restf SkipElement(); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "technique_common") == 0) { // end of another meaningless element - read over it } else if( strcmp( mReader->getNodeName(), "mesh") == 0) { // end of element - we're done here break; } else { // everything else should be punished ThrowException( "Expected end of element."); } } } } // ------------------------------------------------------------------------------------------------ // Reads a source element void ColladaParser::ReadSource() { int indexID = GetAttribute( "id"); std::string sourceID = mReader->getAttributeValue( indexID); while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if( IsElement( "float_array") || IsElement( "IDREF_array") || IsElement( "Name_array")) { ReadDataArray(); } else if( IsElement( "technique_common")) { // I don't care for your profiles } else if( IsElement( "accessor")) { ReadAccessor( sourceID); } else { // ignore the rest SkipElement(); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "source") == 0) { // end of - we're done break; } else if( strcmp( mReader->getNodeName(), "technique_common") == 0) { // end of another meaningless element - read over it } else { // everything else should be punished ThrowException( "Expected end of element."); } } } } // ------------------------------------------------------------------------------------------------ // Reads a data array holding a number of floats, and stores it in the global library void ColladaParser::ReadDataArray() { std::string elmName = mReader->getNodeName(); bool isStringArray = (elmName == "IDREF_array" || elmName == "Name_array"); bool isEmptyElement = mReader->isEmptyElement(); // read attributes int indexID = GetAttribute( "id"); std::string id = mReader->getAttributeValue( indexID); int indexCount = GetAttribute( "count"); unsigned int count = (unsigned int) mReader->getAttributeValueAsInt( indexCount); const char* content = TestTextContent(); // read values and store inside an array in the data library mDataLibrary[id] = Data(); Data& data = mDataLibrary[id]; data.mIsStringArray = isStringArray; // some exporters write empty data arrays, but we need to conserve them anyways because others might reference them if (content) { if( isStringArray) { data.mStrings.reserve( count); std::string s; for( unsigned int a = 0; a < count; a++) { if( *content == 0) ThrowException( "Expected more values while reading IDREF_array contents."); s.clear(); while( !IsSpaceOrNewLine( *content)) s += *content++; data.mStrings.push_back( s); SkipSpacesAndLineEnd( &content); } } else { data.mValues.reserve( count); for( unsigned int a = 0; a < count; a++) { if( *content == 0) ThrowException( "Expected more values while reading float_array contents."); ai_real value; // read a number content = fast_atoreal_move( content, value); data.mValues.push_back( value); // skip whitespace after it SkipSpacesAndLineEnd( &content); } } } // test for closing tag if( !isEmptyElement ) TestClosing( elmName.c_str()); } // ------------------------------------------------------------------------------------------------ // Reads an accessor and stores it in the global library void ColladaParser::ReadAccessor( const std::string& pID) { // read accessor attributes int attrSource = GetAttribute( "source"); const char* source = mReader->getAttributeValue( attrSource); if( source[0] != '#') ThrowException( format() << "Unknown reference format in url \"" << source << "\" in source attribute of element." ); int attrCount = GetAttribute( "count"); unsigned int count = (unsigned int) mReader->getAttributeValueAsInt( attrCount); int attrOffset = TestAttribute( "offset"); unsigned int offset = 0; if( attrOffset > -1) offset = (unsigned int) mReader->getAttributeValueAsInt( attrOffset); int attrStride = TestAttribute( "stride"); unsigned int stride = 1; if( attrStride > -1) stride = (unsigned int) mReader->getAttributeValueAsInt( attrStride); // store in the library under the given ID mAccessorLibrary[pID] = Accessor(); Accessor& acc = mAccessorLibrary[pID]; acc.mCount = count; acc.mOffset = offset; acc.mStride = stride; acc.mSource = source+1; // ignore the leading '#' acc.mSize = 0; // gets incremented with every param // and read the components while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if( IsElement( "param")) { // read data param int attrName = TestAttribute( "name"); std::string name; if( attrName > -1) { name = mReader->getAttributeValue( attrName); // analyse for common type components and store it's sub-offset in the corresponding field /* Cartesian coordinates */ if( name == "X") acc.mSubOffset[0] = acc.mParams.size(); else if( name == "Y") acc.mSubOffset[1] = acc.mParams.size(); else if( name == "Z") acc.mSubOffset[2] = acc.mParams.size(); /* RGBA colors */ else if( name == "R") acc.mSubOffset[0] = acc.mParams.size(); else if( name == "G") acc.mSubOffset[1] = acc.mParams.size(); else if( name == "B") acc.mSubOffset[2] = acc.mParams.size(); else if( name == "A") acc.mSubOffset[3] = acc.mParams.size(); /* UVWQ (STPQ) texture coordinates */ else if( name == "S") acc.mSubOffset[0] = acc.mParams.size(); else if( name == "T") acc.mSubOffset[1] = acc.mParams.size(); else if( name == "P") acc.mSubOffset[2] = acc.mParams.size(); // else if( name == "Q") acc.mSubOffset[3] = acc.mParams.size(); /* 4D uv coordinates are not supported in Assimp */ /* Generic extra data, interpreted as UV data, too*/ else if( name == "U") acc.mSubOffset[0] = acc.mParams.size(); else if( name == "V") acc.mSubOffset[1] = acc.mParams.size(); //else // DefaultLogger::get()->warn( format() << "Unknown accessor parameter \"" << name << "\". Ignoring data channel." ); } // read data type int attrType = TestAttribute( "type"); if( attrType > -1) { // for the moment we only distinguish between a 4x4 matrix and anything else. // TODO: (thom) I don't have a spec here at work. Check if there are other multi-value types // which should be tested for here. std::string type = mReader->getAttributeValue( attrType); if( type == "float4x4") acc.mSize += 16; else acc.mSize += 1; } acc.mParams.push_back( name); // skip remaining stuff of this element, if any SkipElement(); } else { ThrowException( format() << "Unexpected sub element <" << mReader->getNodeName() << "> in tag " ); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "accessor") != 0) ThrowException( "Expected end of element."); break; } } } // ------------------------------------------------------------------------------------------------ // Reads input declarations of per-vertex mesh data into the given mesh void ColladaParser::ReadVertexData( Mesh* pMesh) { // extract the ID of the element. Not that we care, but to catch strange referencing schemes we should warn about int attrID= GetAttribute( "id"); pMesh->mVertexID = mReader->getAttributeValue( attrID); // a number of elements while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if( IsElement( "input")) { ReadInputChannel( pMesh->mPerVertexData); } else { ThrowException( format() << "Unexpected sub element <" << mReader->getNodeName() << "> in tag " ); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "vertices") != 0) ThrowException( "Expected end of element."); break; } } } // ------------------------------------------------------------------------------------------------ // Reads input declarations of per-index mesh data into the given mesh void ColladaParser::ReadIndexData( Mesh* pMesh) { std::vector vcount; std::vector perIndexData; // read primitive count from the attribute int attrCount = GetAttribute( "count"); size_t numPrimitives = (size_t) mReader->getAttributeValueAsInt( attrCount); // some mesh types (e.g. tristrips) don't specify primitive count upfront, // so we need to sum up the actual number of primitives while we read the

-tags size_t actualPrimitives = 0; // material subgroup int attrMaterial = TestAttribute( "material"); SubMesh subgroup; if( attrMaterial > -1) subgroup.mMaterial = mReader->getAttributeValue( attrMaterial); // distinguish between polys and triangles std::string elementName = mReader->getNodeName(); PrimitiveType primType = Prim_Invalid; if( IsElement( "lines")) primType = Prim_Lines; else if( IsElement( "linestrips")) primType = Prim_LineStrip; else if( IsElement( "polygons")) primType = Prim_Polygon; else if( IsElement( "polylist")) primType = Prim_Polylist; else if( IsElement( "triangles")) primType = Prim_Triangles; else if( IsElement( "trifans")) primType = Prim_TriFans; else if( IsElement( "tristrips")) primType = Prim_TriStrips; ai_assert( primType != Prim_Invalid); // also a number of elements, but in addition a

primitive collection and probably index counts for all primitives while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if( IsElement( "input")) { ReadInputChannel( perIndexData); } else if( IsElement( "vcount")) { if( !mReader->isEmptyElement()) { if (numPrimitives) // It is possible to define a mesh without any primitives { // case - specifies the number of indices for each polygon const char* content = GetTextContent(); vcount.reserve( numPrimitives); for( unsigned int a = 0; a < numPrimitives; a++) { if( *content == 0) ThrowException( "Expected more values while reading contents."); // read a number vcount.push_back( (size_t) strtoul10( content, &content)); // skip whitespace after it SkipSpacesAndLineEnd( &content); } } TestClosing( "vcount"); } } else if( IsElement( "p")) { if( !mReader->isEmptyElement()) { // now here the actual fun starts - these are the indices to construct the mesh data from actualPrimitives += ReadPrimitives(pMesh, perIndexData, numPrimitives, vcount, primType); } } else if (IsElement("extra")) { SkipElement("extra"); } else if ( IsElement("ph")) { SkipElement("ph"); } else { ThrowException( format() << "Unexpected sub element <" << mReader->getNodeName() << "> in tag <" << elementName << ">" ); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( mReader->getNodeName() != elementName) ThrowException( format() << "Expected end of <" << elementName << "> element." ); break; } } #ifdef ASSIMP_BUILD_DEBUG if (primType != Prim_TriFans && primType != Prim_TriStrips && primType != Prim_LineStrip && primType != Prim_Lines) { // this is ONLY to workaround a bug in SketchUp 15.3.331 where it writes the wrong 'count' when it writes out the 'lines'. ai_assert(actualPrimitives == numPrimitives); } #endif // only when we're done reading all

tags (and thus know the final vertex count) can we commit the submesh subgroup.mNumFaces = actualPrimitives; pMesh->mSubMeshes.push_back(subgroup); } // ------------------------------------------------------------------------------------------------ // Reads a single input channel element and stores it in the given array, if valid void ColladaParser::ReadInputChannel( std::vector& poChannels) { InputChannel channel; // read semantic int attrSemantic = GetAttribute( "semantic"); std::string semantic = mReader->getAttributeValue( attrSemantic); channel.mType = GetTypeForSemantic( semantic); // read source int attrSource = GetAttribute( "source"); const char* source = mReader->getAttributeValue( attrSource); if( source[0] != '#') ThrowException( format() << "Unknown reference format in url \"" << source << "\" in source attribute of element." ); channel.mAccessor = source+1; // skipping the leading #, hopefully the remaining text is the accessor ID only // read index offset, if per-index int attrOffset = TestAttribute( "offset"); if( attrOffset > -1) channel.mOffset = mReader->getAttributeValueAsInt( attrOffset); // read set if texture coordinates if(channel.mType == IT_Texcoord || channel.mType == IT_Color){ int attrSet = TestAttribute("set"); if(attrSet > -1){ attrSet = mReader->getAttributeValueAsInt( attrSet); if(attrSet < 0) ThrowException( format() << "Invalid index \"" << (attrSet) << "\" in set attribute of element" ); channel.mIndex = attrSet; } } // store, if valid type if( channel.mType != IT_Invalid) poChannels.push_back( channel); // skip remaining stuff of this element, if any SkipElement(); } // ------------------------------------------------------------------------------------------------ // Reads a

primitive index list and assembles the mesh data into the given mesh size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector& pPerIndexChannels, size_t pNumPrimitives, const std::vector& pVCount, PrimitiveType pPrimType) { // determine number of indices coming per vertex // find the offset index for all per-vertex channels size_t numOffsets = 1; size_t perVertexOffset = SIZE_MAX; // invalid value for( const InputChannel& channel : pPerIndexChannels) { numOffsets = std::max( numOffsets, channel.mOffset+1); if( channel.mType == IT_Vertex) perVertexOffset = channel.mOffset; } // determine the expected number of indices size_t expectedPointCount = 0; switch( pPrimType) { case Prim_Polylist: { for( size_t i : pVCount) expectedPointCount += i; break; } case Prim_Lines: expectedPointCount = 2 * pNumPrimitives; break; case Prim_Triangles: expectedPointCount = 3 * pNumPrimitives; break; default: // other primitive types don't state the index count upfront... we need to guess break; } // and read all indices into a temporary array std::vector indices; if( expectedPointCount > 0) indices.reserve( expectedPointCount * numOffsets); if (pNumPrimitives > 0) // It is possible to not contain any indices { const char* content = GetTextContent(); while( *content != 0) { // read a value. // Hack: (thom) Some exporters put negative indices sometimes. We just try to carry on anyways. int value = std::max( 0, strtol10( content, &content)); indices.push_back( size_t( value)); // skip whitespace after it SkipSpacesAndLineEnd( &content); } } // complain if the index count doesn't fit if( expectedPointCount > 0 && indices.size() != expectedPointCount * numOffsets) { if (pPrimType == Prim_Lines) { // HACK: We just fix this number since SketchUp 15.3.331 writes the wrong 'count' for 'lines' ReportWarning( "Expected different index count in

element, %d instead of %d.", indices.size(), expectedPointCount * numOffsets); pNumPrimitives = (indices.size() / numOffsets) / 2; } else ThrowException( "Expected different index count in

element."); } else if( expectedPointCount == 0 && (indices.size() % numOffsets) != 0) ThrowException( "Expected different index count in

element."); // find the data for all sources for( std::vector::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it) { InputChannel& input = *it; if( input.mResolved) continue; // find accessor input.mResolved = &ResolveLibraryReference( mAccessorLibrary, input.mAccessor); // resolve accessor's data pointer as well, if necessary const Accessor* acc = input.mResolved; if( !acc->mData) acc->mData = &ResolveLibraryReference( mDataLibrary, acc->mSource); } // and the same for the per-index channels for( std::vector::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it) { InputChannel& input = *it; if( input.mResolved) continue; // ignore vertex pointer, it doesn't refer to an accessor if( input.mType == IT_Vertex) { // warn if the vertex channel does not refer to the element in the same mesh if( input.mAccessor != pMesh->mVertexID) ThrowException( "Unsupported vertex referencing scheme."); continue; } // find accessor input.mResolved = &ResolveLibraryReference( mAccessorLibrary, input.mAccessor); // resolve accessor's data pointer as well, if necessary const Accessor* acc = input.mResolved; if( !acc->mData) acc->mData = &ResolveLibraryReference( mDataLibrary, acc->mSource); } // For continued primitives, the given count does not come all in one

, but only one primitive per

size_t numPrimitives = pNumPrimitives; if( pPrimType == Prim_TriFans || pPrimType == Prim_Polygon) numPrimitives = 1; // For continued primitives, the given count is actually the number of

's inside the parent tag if ( pPrimType == Prim_TriStrips){ size_t numberOfVertices = indices.size() / numOffsets; numPrimitives = numberOfVertices - 2; } if (pPrimType == Prim_LineStrip) { size_t numberOfVertices = indices.size() / numOffsets; numPrimitives = numberOfVertices - 1; } pMesh->mFaceSize.reserve( numPrimitives); pMesh->mFacePosIndices.reserve( indices.size() / numOffsets); size_t polylistStartVertex = 0; for (size_t currentPrimitive = 0; currentPrimitive < numPrimitives; currentPrimitive++) { // determine number of points for this primitive size_t numPoints = 0; switch( pPrimType) { case Prim_Lines: numPoints = 2; for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++) CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices); break; case Prim_LineStrip: numPoints = 2; for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++) CopyVertex(currentVertex, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices); break; case Prim_Triangles: numPoints = 3; for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++) CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices); break; case Prim_TriStrips: numPoints = 3; ReadPrimTriStrips(numOffsets, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices); break; case Prim_Polylist: numPoints = pVCount[currentPrimitive]; for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++) CopyVertex(polylistStartVertex + currentVertex, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, 0, indices); polylistStartVertex += numPoints; break; case Prim_TriFans: case Prim_Polygon: numPoints = indices.size() / numOffsets; for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++) CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices); break; default: // LineStrip is not supported due to expected index unmangling ThrowException( "Unsupported primitive type."); break; } // store the face size to later reconstruct the face from pMesh->mFaceSize.push_back( numPoints); } // if I ever get my hands on that guy who invented this steaming pile of indirection... TestClosing( "p"); return numPrimitives; } ///@note This function willn't work correctly if both PerIndex and PerVertex channels have same channels. ///For example if TEXCOORD present in both and tags this function will create wrong uv coordinates. ///It's not clear from COLLADA documentation is this allowed or not. For now only exporter fixed to avoid such behavior void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh* pMesh, std::vector& pPerIndexChannels, size_t currentPrimitive, const std::vector& indices){ // calculate the base offset of the vertex whose attributes we ant to copy size_t baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets; // don't overrun the boundaries of the index list ai_assert((baseOffset + numOffsets - 1) < indices.size()); // extract per-vertex channels using the global per-vertex offset for (std::vector::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it) ExtractDataObjectFromChannel(*it, indices[baseOffset + perVertexOffset], pMesh); // and extract per-index channels using there specified offset for (std::vector::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it) ExtractDataObjectFromChannel(*it, indices[baseOffset + it->mOffset], pMesh); // store the vertex-data index for later assignment of bone vertex weights pMesh->mFacePosIndices.push_back(indices[baseOffset + perVertexOffset]); } void ColladaParser::ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset, Mesh* pMesh, std::vector& pPerIndexChannels, size_t currentPrimitive, const std::vector& indices){ if (currentPrimitive % 2 != 0){ //odd tristrip triangles need their indices mangled, to preserve winding direction CopyVertex(1, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices); CopyVertex(0, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices); CopyVertex(2, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices); } else {//for non tristrips or even tristrip triangles CopyVertex(0, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices); CopyVertex(1, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices); CopyVertex(2, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices); } } // ------------------------------------------------------------------------------------------------ // Extracts a single object from an input channel and stores it in the appropriate mesh data array void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, size_t pLocalIndex, Mesh* pMesh) { // ignore vertex referrer - we handle them that separate if( pInput.mType == IT_Vertex) return; const Accessor& acc = *pInput.mResolved; if( pLocalIndex >= acc.mCount) ThrowException( format() << "Invalid data index (" << pLocalIndex << "/" << acc.mCount << ") in primitive specification" ); // get a pointer to the start of the data object referred to by the accessor and the local index const ai_real* dataObject = &(acc.mData->mValues[0]) + acc.mOffset + pLocalIndex* acc.mStride; // assemble according to the accessors component sub-offset list. We don't care, yet, // what kind of object exactly we're extracting here ai_real obj[4]; for( size_t c = 0; c < 4; ++c) obj[c] = dataObject[acc.mSubOffset[c]]; // now we reinterpret it according to the type we're reading here switch( pInput.mType) { case IT_Position: // ignore all position streams except 0 - there can be only one position if( pInput.mIndex == 0) pMesh->mPositions.push_back( aiVector3D( obj[0], obj[1], obj[2])); else DefaultLogger::get()->error("Collada: just one vertex position stream supported"); break; case IT_Normal: // pad to current vertex count if necessary if( pMesh->mNormals.size() < pMesh->mPositions.size()-1) pMesh->mNormals.insert( pMesh->mNormals.end(), pMesh->mPositions.size() - pMesh->mNormals.size() - 1, aiVector3D( 0, 1, 0)); // ignore all normal streams except 0 - there can be only one normal if( pInput.mIndex == 0) pMesh->mNormals.push_back( aiVector3D( obj[0], obj[1], obj[2])); else DefaultLogger::get()->error("Collada: just one vertex normal stream supported"); break; case IT_Tangent: // pad to current vertex count if necessary if( pMesh->mTangents.size() < pMesh->mPositions.size()-1) pMesh->mTangents.insert( pMesh->mTangents.end(), pMesh->mPositions.size() - pMesh->mTangents.size() - 1, aiVector3D( 1, 0, 0)); // ignore all tangent streams except 0 - there can be only one tangent if( pInput.mIndex == 0) pMesh->mTangents.push_back( aiVector3D( obj[0], obj[1], obj[2])); else DefaultLogger::get()->error("Collada: just one vertex tangent stream supported"); break; case IT_Bitangent: // pad to current vertex count if necessary if( pMesh->mBitangents.size() < pMesh->mPositions.size()-1) pMesh->mBitangents.insert( pMesh->mBitangents.end(), pMesh->mPositions.size() - pMesh->mBitangents.size() - 1, aiVector3D( 0, 0, 1)); // ignore all bitangent streams except 0 - there can be only one bitangent if( pInput.mIndex == 0) pMesh->mBitangents.push_back( aiVector3D( obj[0], obj[1], obj[2])); else DefaultLogger::get()->error("Collada: just one vertex bitangent stream supported"); break; case IT_Texcoord: // up to 4 texture coord sets are fine, ignore the others if( pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS) { // pad to current vertex count if necessary if( pMesh->mTexCoords[pInput.mIndex].size() < pMesh->mPositions.size()-1) pMesh->mTexCoords[pInput.mIndex].insert( pMesh->mTexCoords[pInput.mIndex].end(), pMesh->mPositions.size() - pMesh->mTexCoords[pInput.mIndex].size() - 1, aiVector3D( 0, 0, 0)); pMesh->mTexCoords[pInput.mIndex].push_back( aiVector3D( obj[0], obj[1], obj[2])); if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) /* hack ... consider cleaner solution */ pMesh->mNumUVComponents[pInput.mIndex]=3; } else { DefaultLogger::get()->error("Collada: too many texture coordinate sets. Skipping."); } break; case IT_Color: // up to 4 color sets are fine, ignore the others if( pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS) { // pad to current vertex count if necessary if( pMesh->mColors[pInput.mIndex].size() < pMesh->mPositions.size()-1) pMesh->mColors[pInput.mIndex].insert( pMesh->mColors[pInput.mIndex].end(), pMesh->mPositions.size() - pMesh->mColors[pInput.mIndex].size() - 1, aiColor4D( 0, 0, 0, 1)); aiColor4D result(0, 0, 0, 1); for (size_t i = 0; i < pInput.mResolved->mSize; ++i) { result[static_cast(i)] = obj[pInput.mResolved->mSubOffset[i]]; } pMesh->mColors[pInput.mIndex].push_back(result); } else { DefaultLogger::get()->error("Collada: too many vertex color sets. Skipping."); } break; default: // IT_Invalid and IT_Vertex ai_assert(false && "shouldn't ever get here"); } } // ------------------------------------------------------------------------------------------------ // Reads the library of node hierarchies and scene parts void ColladaParser::ReadSceneLibrary() { if( mReader->isEmptyElement()) return; while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { // a visual scene - generate root node under its ID and let ReadNode() do the recursive work if( IsElement( "visual_scene")) { // read ID. Is optional according to the spec, but how on earth should a scene_instance refer to it then? int indexID = GetAttribute( "id"); const char* attrID = mReader->getAttributeValue( indexID); // read name if given. int indexName = TestAttribute( "name"); const char* attrName = "unnamed"; if( indexName > -1) attrName = mReader->getAttributeValue( indexName); // create a node and store it in the library under its ID Node* node = new Node; node->mID = attrID; node->mName = attrName; mNodeLibrary[node->mID] = node; ReadSceneNode( node); } else { // ignore the rest SkipElement(); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "library_visual_scenes") == 0) //ThrowException( "Expected end of \"library_visual_scenes\" element."); break; } } } // ------------------------------------------------------------------------------------------------ // Reads a scene node's contents including children and stores it in the given node void ColladaParser::ReadSceneNode( Node* pNode) { // quit immediately on elements if( mReader->isEmptyElement()) return; while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if( IsElement( "node")) { Node* child = new Node; int attrID = TestAttribute( "id"); if( attrID > -1) child->mID = mReader->getAttributeValue( attrID); int attrSID = TestAttribute( "sid"); if( attrSID > -1) child->mSID = mReader->getAttributeValue( attrSID); int attrName = TestAttribute( "name"); if( attrName > -1) child->mName = mReader->getAttributeValue( attrName); // TODO: (thom) support SIDs // ai_assert( TestAttribute( "sid") == -1); if (pNode) { pNode->mChildren.push_back( child); child->mParent = pNode; } else { // no parent node given, probably called from element. // create new node in node library mNodeLibrary[child->mID] = child; } // read on recursively from there ReadSceneNode( child); continue; } // For any further stuff we need a valid node to work on else if (!pNode) continue; if( IsElement( "lookat")) ReadNodeTransformation( pNode, TF_LOOKAT); else if( IsElement( "matrix")) ReadNodeTransformation( pNode, TF_MATRIX); else if( IsElement( "rotate")) ReadNodeTransformation( pNode, TF_ROTATE); else if( IsElement( "scale")) ReadNodeTransformation( pNode, TF_SCALE); else if( IsElement( "skew")) ReadNodeTransformation( pNode, TF_SKEW); else if( IsElement( "translate")) ReadNodeTransformation( pNode, TF_TRANSLATE); else if( IsElement( "render") && pNode->mParent == NULL && 0 == pNode->mPrimaryCamera.length()) { // ... scene evaluation or, in other words, postprocessing pipeline, // or, again in other words, a turing-complete description how to // render a Collada scene. The only thing that is interesting for // us is the primary camera. int attrId = TestAttribute("camera_node"); if (-1 != attrId) { const char* s = mReader->getAttributeValue(attrId); if (s[0] != '#') DefaultLogger::get()->error("Collada: Unresolved reference format of camera"); else pNode->mPrimaryCamera = s+1; } } else if( IsElement( "instance_node")) { // find the node in the library int attrID = TestAttribute( "url"); if( attrID != -1) { const char* s = mReader->getAttributeValue(attrID); if (s[0] != '#') DefaultLogger::get()->error("Collada: Unresolved reference format of node"); else { pNode->mNodeInstances.push_back(NodeInstance()); pNode->mNodeInstances.back().mNode = s+1; } } } else if( IsElement( "instance_geometry") || IsElement( "instance_controller")) { // Reference to a mesh or controller, with possible material associations ReadNodeGeometry( pNode); } else if( IsElement( "instance_light")) { // Reference to a light, name given in 'url' attribute int attrID = TestAttribute("url"); if (-1 == attrID) DefaultLogger::get()->warn("Collada: Expected url attribute in element"); else { const char* url = mReader->getAttributeValue( attrID); if( url[0] != '#') ThrowException( "Unknown reference format in element"); pNode->mLights.push_back(LightInstance()); pNode->mLights.back().mLight = url+1; } } else if( IsElement( "instance_camera")) { // Reference to a camera, name given in 'url' attribute int attrID = TestAttribute("url"); if (-1 == attrID) DefaultLogger::get()->warn("Collada: Expected url attribute in element"); else { const char* url = mReader->getAttributeValue( attrID); if( url[0] != '#') ThrowException( "Unknown reference format in element"); pNode->mCameras.push_back(CameraInstance()); pNode->mCameras.back().mCamera = url+1; } } else { // skip everything else for the moment SkipElement(); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { break; } } } // ------------------------------------------------------------------------------------------------ // Reads a node transformation entry of the given type and adds it to the given node's transformation list. void ColladaParser::ReadNodeTransformation( Node* pNode, TransformType pType) { if( mReader->isEmptyElement()) return; std::string tagName = mReader->getNodeName(); Transform tf; tf.mType = pType; // read SID int indexSID = TestAttribute( "sid"); if( indexSID >= 0) tf.mID = mReader->getAttributeValue( indexSID); // how many parameters to read per transformation type static const unsigned int sNumParameters[] = { 9, 4, 3, 3, 7, 16 }; const char* content = GetTextContent(); // read as many parameters and store in the transformation for( unsigned int a = 0; a < sNumParameters[pType]; a++) { // read a number content = fast_atoreal_move( content, tf.f[a]); // skip whitespace after it SkipSpacesAndLineEnd( &content); } // place the transformation at the queue of the node pNode->mTransforms.push_back( tf); // and consume the closing tag TestClosing( tagName.c_str()); } // ------------------------------------------------------------------------------------------------ // Processes bind_vertex_input and bind elements void ColladaParser::ReadMaterialVertexInputBinding( Collada::SemanticMappingTable& tbl) { while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if( IsElement( "bind_vertex_input")) { Collada::InputSemanticMapEntry vn; // effect semantic int n = GetAttribute("semantic"); std::string s = mReader->getAttributeValue(n); // input semantic n = GetAttribute("input_semantic"); vn.mType = GetTypeForSemantic( mReader->getAttributeValue(n) ); // index of input set n = TestAttribute("input_set"); if (-1 != n) vn.mSet = mReader->getAttributeValueAsInt(n); tbl.mMap[s] = vn; } else if( IsElement( "bind")) { DefaultLogger::get()->warn("Collada: Found unsupported element"); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "instance_material") == 0) break; } } } // ------------------------------------------------------------------------------------------------ // Reads a mesh reference in a node and adds it to the node's mesh list void ColladaParser::ReadNodeGeometry( Node* pNode) { // referred mesh is given as an attribute of the element int attrUrl = GetAttribute( "url"); const char* url = mReader->getAttributeValue( attrUrl); if( url[0] != '#') ThrowException( "Unknown reference format"); Collada::MeshInstance instance; instance.mMeshOrController = url+1; // skipping the leading # if( !mReader->isEmptyElement()) { // read material associations. Ignore additional elements in between while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if( IsElement( "instance_material")) { // read ID of the geometry subgroup and the target material int attrGroup = GetAttribute( "symbol"); std::string group = mReader->getAttributeValue( attrGroup); int attrMaterial = GetAttribute( "target"); const char* urlMat = mReader->getAttributeValue( attrMaterial); Collada::SemanticMappingTable s; if( urlMat[0] == '#') urlMat++; s.mMatName = urlMat; // resolve further material details + THIS UGLY AND NASTY semantic mapping stuff if( !mReader->isEmptyElement()) ReadMaterialVertexInputBinding(s); // store the association instance.mMaterials[group] = s; } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { if( strcmp( mReader->getNodeName(), "instance_geometry") == 0 || strcmp( mReader->getNodeName(), "instance_controller") == 0) break; } } } // store it pNode->mMeshes.push_back( instance); } // ------------------------------------------------------------------------------------------------ // Reads the collada scene void ColladaParser::ReadScene() { if( mReader->isEmptyElement()) return; while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT) { if( IsElement( "instance_visual_scene")) { // should be the first and only occurrence if( mRootNode) ThrowException( "Invalid scene containing multiple root nodes in element"); // read the url of the scene to instance. Should be of format "#some_name" int urlIndex = GetAttribute( "url"); const char* url = mReader->getAttributeValue( urlIndex); if( url[0] != '#') ThrowException( "Unknown reference format in element"); // find the referred scene, skip the leading # NodeLibrary::const_iterator sit = mNodeLibrary.find( url+1); if( sit == mNodeLibrary.end()) ThrowException( "Unable to resolve visual_scene reference \"" + std::string(url) + "\" in element."); mRootNode = sit->second; } else { SkipElement(); } } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END){ break; } } } // ------------------------------------------------------------------------------------------------ // Aborts the file reading with an exception AI_WONT_RETURN void ColladaParser::ThrowException( const std::string& pError) const { throw DeadlyImportError( format() << "Collada: " << mFileName << " - " << pError ); } void ColladaParser::ReportWarning(const char* msg,...) { ai_assert(NULL != msg); va_list args; va_start(args,msg); char szBuffer[3000]; const int iLen = vsprintf(szBuffer,msg,args); ai_assert(iLen > 0); va_end(args); DefaultLogger::get()->warn("Validation warning: " + std::string(szBuffer,iLen)); } // ------------------------------------------------------------------------------------------------ // Skips all data until the end node of the current element void ColladaParser::SkipElement() { // nothing to skip if it's an if( mReader->isEmptyElement()) return; // reroute SkipElement( mReader->getNodeName()); } // ------------------------------------------------------------------------------------------------ // Skips all data until the end node of the given element void ColladaParser::SkipElement( const char* pElement) { // copy the current node's name because it'a pointer to the reader's internal buffer, // which is going to change with the upcoming parsing std::string element = pElement; while( mReader->read()) { if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) if( mReader->getNodeName() == element) break; } } // ------------------------------------------------------------------------------------------------ // Tests for an opening element of the given name, throws an exception if not found void ColladaParser::TestOpening( const char* pName) { // read element start if( !mReader->read()) ThrowException( format() << "Unexpected end of file while beginning of <" << pName << "> element." ); // whitespace in front is ok, just read again if found if( mReader->getNodeType() == irr::io::EXN_TEXT) if( !mReader->read()) ThrowException( format() << "Unexpected end of file while reading beginning of <" << pName << "> element." ); if( mReader->getNodeType() != irr::io::EXN_ELEMENT || strcmp( mReader->getNodeName(), pName) != 0) ThrowException( format() << "Expected start of <" << pName << "> element." ); } // ------------------------------------------------------------------------------------------------ // Tests for the closing tag of the given element, throws an exception if not found void ColladaParser::TestClosing( const char* pName) { // check if we're already on the closing tag and return right away if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END && strcmp( mReader->getNodeName(), pName) == 0) return; // if not, read some more if( !mReader->read()) ThrowException( format() << "Unexpected end of file while reading end of <" << pName << "> element." ); // whitespace in front is ok, just read again if found if( mReader->getNodeType() == irr::io::EXN_TEXT) if( !mReader->read()) ThrowException( format() << "Unexpected end of file while reading end of <" << pName << "> element." ); // but this has the be the closing tag, or we're lost if( mReader->getNodeType() != irr::io::EXN_ELEMENT_END || strcmp( mReader->getNodeName(), pName) != 0) ThrowException( format() << "Expected end of <" << pName << "> element." ); } // ------------------------------------------------------------------------------------------------ // Returns the index of the named attribute or -1 if not found. Does not throw, therefore useful for optional attributes int ColladaParser::GetAttribute( const char* pAttr) const { int index = TestAttribute( pAttr); if( index != -1) return index; // attribute not found -> throw an exception ThrowException( format() << "Expected attribute \"" << pAttr << "\" for element <" << mReader->getNodeName() << ">." ); return -1; } // ------------------------------------------------------------------------------------------------ // Tests the present element for the presence of one attribute, returns its index or throws an exception if not found int ColladaParser::TestAttribute( const char* pAttr) const { for( int a = 0; a < mReader->getAttributeCount(); a++) if( strcmp( mReader->getAttributeName( a), pAttr) == 0) return a; return -1; } // ------------------------------------------------------------------------------------------------ // Reads the text contents of an element, throws an exception if not given. Skips leading whitespace. const char* ColladaParser::GetTextContent() { const char* sz = TestTextContent(); if(!sz) { ThrowException( "Invalid contents in element \"n\"."); } return sz; } // ------------------------------------------------------------------------------------------------ // Reads the text contents of an element, returns NULL if not given. Skips leading whitespace. const char* ColladaParser::TestTextContent() { // present node should be the beginning of an element if( mReader->getNodeType() != irr::io::EXN_ELEMENT || mReader->isEmptyElement()) return NULL; // read contents of the element if( !mReader->read() ) return NULL; if( mReader->getNodeType() != irr::io::EXN_TEXT) return NULL; // skip leading whitespace const char* text = mReader->getNodeData(); SkipSpacesAndLineEnd( &text); return text; } // ------------------------------------------------------------------------------------------------ // Calculates the resulting transformation fromm all the given transform steps aiMatrix4x4 ColladaParser::CalculateResultTransform( const std::vector& pTransforms) const { aiMatrix4x4 res; for( std::vector::const_iterator it = pTransforms.begin(); it != pTransforms.end(); ++it) { const Transform& tf = *it; switch( tf.mType) { case TF_LOOKAT: { aiVector3D pos( tf.f[0], tf.f[1], tf.f[2]); aiVector3D dstPos( tf.f[3], tf.f[4], tf.f[5]); aiVector3D up = aiVector3D( tf.f[6], tf.f[7], tf.f[8]).Normalize(); aiVector3D dir = aiVector3D( dstPos - pos).Normalize(); aiVector3D right = (dir ^ up).Normalize(); res *= aiMatrix4x4( right.x, up.x, -dir.x, pos.x, right.y, up.y, -dir.y, pos.y, right.z, up.z, -dir.z, pos.z, 0, 0, 0, 1); break; } case TF_ROTATE: { aiMatrix4x4 rot; ai_real angle = tf.f[3] * ai_real( AI_MATH_PI) / ai_real( 180.0 ); aiVector3D axis( tf.f[0], tf.f[1], tf.f[2]); aiMatrix4x4::Rotation( angle, axis, rot); res *= rot; break; } case TF_TRANSLATE: { aiMatrix4x4 trans; aiMatrix4x4::Translation( aiVector3D( tf.f[0], tf.f[1], tf.f[2]), trans); res *= trans; break; } case TF_SCALE: { aiMatrix4x4 scale( tf.f[0], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[1], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[2], 0.0f, 0.0f, 0.0f, 0.0f, 1.0f); res *= scale; break; } case TF_SKEW: // TODO: (thom) ai_assert( false); break; case TF_MATRIX: { aiMatrix4x4 mat( tf.f[0], tf.f[1], tf.f[2], tf.f[3], tf.f[4], tf.f[5], tf.f[6], tf.f[7], tf.f[8], tf.f[9], tf.f[10], tf.f[11], tf.f[12], tf.f[13], tf.f[14], tf.f[15]); res *= mat; break; } default: ai_assert( false); break; } } return res; } // ------------------------------------------------------------------------------------------------ // Determines the input data type for the given semantic string Collada::InputType ColladaParser::GetTypeForSemantic( const std::string& semantic) { if ( semantic.empty() ) { DefaultLogger::get()->warn( format() << "Vertex input type is empty." ); return IT_Invalid; } if( semantic == "POSITION") return IT_Position; else if( semantic == "TEXCOORD") return IT_Texcoord; else if( semantic == "NORMAL") return IT_Normal; else if( semantic == "COLOR") return IT_Color; else if( semantic == "VERTEX") return IT_Vertex; else if( semantic == "BINORMAL" || semantic == "TEXBINORMAL") return IT_Bitangent; else if( semantic == "TANGENT" || semantic == "TEXTANGENT") return IT_Tangent; DefaultLogger::get()->warn( format() << "Unknown vertex input type \"" << semantic << "\". Ignoring." ); return IT_Invalid; } #endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER