/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2012, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ #ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER #include "AssimpPCH.h" #include "OgreImporter.h" #include "OgreBinarySerializer.h" #include "OgreXmlSerializer.h" static const aiImporterDesc desc = { "Ogre3D Mesh Importer", "", "", "", aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour, 0, 0, 0, 0, "mesh mesh.xml" }; namespace Assimp { namespace Ogre { const aiImporterDesc* OgreImporter::GetInfo() const { return &desc; } void OgreImporter::SetupProperties(const Importer* pImp) { m_userDefinedMaterialLibFile = pImp->GetPropertyString(AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE, "Scene.material"); m_detectTextureTypeFromFilename = pImp->GetPropertyBool(AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME, false); } bool OgreImporter::CanRead(const std::string &pFile, Assimp::IOSystem *pIOHandler, bool checkSig) const { if (!checkSig) { return EndsWith(pFile, ".mesh.xml", false) || EndsWith(pFile, ".mesh", false); } if (EndsWith(pFile, ".mesh.xml", false)) { const char* tokens[] = { "" }; return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1); } else { /// @todo Read and validate first header chunk? return EndsWith(pFile, ".mesh", false); } } void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Assimp::IOSystem *pIOHandler) { // Open source file IOStream *f = pIOHandler->Open(pFile, "rb"); if (!f) { throw DeadlyImportError("Failed to open file " + pFile); } // Binary .mesh import if (EndsWith(pFile, ".mesh", false)) { /// @note MemoryStreamReader takes ownership of f. MemoryStreamReader reader(f); // Import mesh boost::scoped_ptr mesh(OgreBinarySerializer::ImportMesh(&reader)); // Import skeleton OgreBinarySerializer::ImportSkeleton(pIOHandler, mesh.get()); // Import mesh referenced materials ReadMaterials(pFile, pIOHandler, pScene, mesh.get()); // Convert to Assimp mesh->ConvertToAssimpScene(pScene); } // XML .mesh.xml import else { /// @note XmlReader does not take ownership of f, hence the scoped ptr. boost::scoped_ptr scopedFile(f); boost::scoped_ptr xmlStream(new CIrrXML_IOStreamReader(scopedFile.get())); boost::scoped_ptr reader(irr::io::createIrrXMLReader(xmlStream.get())); // Import mesh boost::scoped_ptr mesh(OgreXmlSerializer::ImportMesh(reader.get())); // Import skeleton OgreXmlSerializer::ImportSkeleton(pIOHandler, mesh.get()); // Import mesh referenced materials ReadMaterials(pFile, pIOHandler, pScene, mesh.get()); // Convert to Assimp mesh->ConvertToAssimpScene(pScene); } } } // Ogre } // Assimp #endif // ASSIMP_BUILD_NO_OGRE_IMPORTER