/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2008, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ #ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER #include "Q3BSPFileParser.h" #include "DefaultIOSystem.h" #include "Q3BSPFileData.h" #include "Q3BSPZipArchive.h" #include #include namespace Assimp { using namespace Q3BSP; // ------------------------------------------------------------------------------------------------ Q3BSPFileParser::Q3BSPFileParser( const std::string &rMapName, Q3BSPZipArchive *pZipArchive ) : m_sOffset( 0 ), m_Data(), m_pModel( NULL ), m_pZipArchive( pZipArchive ) { ai_assert( NULL != m_pZipArchive ); ai_assert( !rMapName.empty() ); if ( !readData( rMapName ) ) return; m_pModel = new Q3BSPModel; m_pModel->m_ModelName = rMapName; if ( !parseFile() ) { delete m_pModel; m_pModel = NULL; } } // ------------------------------------------------------------------------------------------------ Q3BSPFileParser::~Q3BSPFileParser() { delete m_pModel; m_pModel = NULL; } // ------------------------------------------------------------------------------------------------ Q3BSP::Q3BSPModel *Q3BSPFileParser::getModel() const { return m_pModel; } // ------------------------------------------------------------------------------------------------ bool Q3BSPFileParser::readData( const std::string &rMapName ) { if ( !m_pZipArchive->Exists( rMapName.c_str() ) ) return false; IOStream *pMapFile = m_pZipArchive->Open( rMapName.c_str() ); if ( NULL == pMapFile ) return false; const size_t size = pMapFile->FileSize(); m_Data.resize( size ); const size_t readSize = pMapFile->Read( &m_Data[0], sizeof( char ), size ); if ( readSize != size ) { m_Data.clear(); return false; } m_pZipArchive->Close( pMapFile ); return true; } // ------------------------------------------------------------------------------------------------ bool Q3BSPFileParser::parseFile() { if ( m_Data.empty() ) { return false; } if ( !validateFormat() ) { return false; } // Imports the dictionary of the level getLumps(); // Conunt data and prepare model data countLumps(); // Read in Vertices getVertices(); // Read in Indices getIndices(); // Read Faces getFaces(); // Read Textures getTextures(); // Read Lightmaps getLightMaps(); // Load the entities getEntities(); return true; } // ------------------------------------------------------------------------------------------------ bool Q3BSPFileParser::validateFormat() { sQ3BSPHeader *pHeader = (sQ3BSPHeader*) &m_Data[ 0 ]; m_sOffset += sizeof( sQ3BSPHeader ); // Version and identify string validation if (pHeader->strID[ 0 ] != 'I' || pHeader->strID[ 1 ] != 'B' || pHeader->strID[ 2 ] != 'S' || pHeader->strID[ 3 ] != 'P') { return false; } return true; } // ------------------------------------------------------------------------------------------------ void Q3BSPFileParser::getLumps() { size_t Offset = m_sOffset; m_pModel->m_Lumps.resize( kMaxLumps ); for ( size_t idx=0; idx < kMaxLumps; idx++ ) { sQ3BSPLump *pLump = new sQ3BSPLump; memcpy( pLump, &m_Data[ Offset ], sizeof( sQ3BSPLump ) ); Offset += sizeof( sQ3BSPLump ); m_pModel->m_Lumps[ idx ] = pLump; } } // ------------------------------------------------------------------------------------------------ void Q3BSPFileParser::countLumps() { m_pModel->m_Vertices.resize( m_pModel->m_Lumps[ kVertices ]->iSize / sizeof( sQ3BSPVertex ) ); m_pModel->m_Indices.resize( m_pModel->m_Lumps[ kMeshVerts ]->iSize / sizeof( int ) ); m_pModel->m_Faces.resize( m_pModel->m_Lumps[ kFaces ]->iSize / sizeof( sQ3BSPFace ) ); m_pModel->m_Textures.resize( m_pModel->m_Lumps[ kTextures ]->iSize / sizeof( sQ3BSPTexture ) ); m_pModel->m_Lightmaps.resize( m_pModel->m_Lumps[ kLightmaps ]->iSize / sizeof( sQ3BSPLightmap ) ); } // ------------------------------------------------------------------------------------------------ void Q3BSPFileParser::getVertices() { size_t Offset = m_pModel->m_Lumps[ kVertices ]->iOffset; for ( size_t idx = 0; idx < m_pModel->m_Vertices.size(); idx++ ) { sQ3BSPVertex *pVertex = new sQ3BSPVertex; memcpy( pVertex, &m_Data[ Offset ], sizeof( sQ3BSPVertex ) ); Offset += sizeof( sQ3BSPVertex ); m_pModel->m_Vertices[ idx ] = pVertex; } } // ------------------------------------------------------------------------------------------------ void Q3BSPFileParser::getIndices() { ai_assert( NULL != m_pModel ); sQ3BSPLump *lump = m_pModel->m_Lumps[ kMeshVerts ]; size_t Offset = (size_t) lump->iOffset; const size_t nIndices = lump->iSize / sizeof( int ); m_pModel->m_Indices.resize( nIndices ); memcpy( &m_pModel->m_Indices[ 0 ], &m_Data[ Offset ], lump->iSize ); } // ------------------------------------------------------------------------------------------------ void Q3BSPFileParser::getFaces() { ai_assert( NULL != m_pModel ); size_t Offset = m_pModel->m_Lumps[ kFaces ]->iOffset; for ( size_t idx = 0; idx < m_pModel->m_Faces.size(); idx++ ) { sQ3BSPFace *pFace = new sQ3BSPFace; memcpy( pFace, &m_Data[ Offset ], sizeof( sQ3BSPFace ) ); m_pModel->m_Faces[ idx ] = pFace; Offset += sizeof( sQ3BSPFace ); } } // ------------------------------------------------------------------------------------------------ void Q3BSPFileParser::getTextures() { ai_assert( NULL != m_pModel ); size_t Offset = m_pModel->m_Lumps[ kTextures ]->iOffset; for ( size_t idx=0; idx < m_pModel->m_Textures.size(); idx++ ) { sQ3BSPTexture *pTexture = new sQ3BSPTexture; memcpy( pTexture, &m_Data[ Offset ], sizeof(sQ3BSPTexture) ); m_pModel->m_Textures[ idx ] = pTexture; Offset += sizeof(sQ3BSPTexture); } } // ------------------------------------------------------------------------------------------------ void Q3BSPFileParser::getLightMaps() { ai_assert( NULL != m_pModel ); size_t Offset = m_pModel->m_Lumps[kLightmaps]->iOffset; for ( size_t idx=0; idx < m_pModel->m_Lightmaps.size(); idx++ ) { sQ3BSPLightmap *pLightmap = new sQ3BSPLightmap; memcpy( pLightmap, &m_Data[ Offset ], sizeof( sQ3BSPLightmap ) ); Offset += sizeof( sQ3BSPLightmap ); m_pModel->m_Lightmaps[ idx ] = pLightmap; } } // ------------------------------------------------------------------------------------------------ void Q3BSPFileParser::getEntities() { int size = m_pModel->m_Lumps[ kEntities ]->iSize; m_pModel->m_EntityData.resize( size ); if ( size > 0 ) { size_t Offset = m_pModel->m_Lumps[ kEntities ]->iOffset; memcpy( &m_pModel->m_EntityData[ 0 ], &m_Data[ Offset ], sizeof( char ) * size ); } } // ------------------------------------------------------------------------------------------------ } // Namespace Assimp #endif // ASSIMP_BUILD_NO_Q3BSP_IMPORTER