/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DANIMATION_ANIMATION_ANIMATIONCLIP_P_H #define QT3DANIMATION_ANIMATION_ANIMATIONCLIP_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { namespace Animation { class Handler; class Q_AUTOTEST_EXPORT AnimationClip : public BackendNode { public: AnimationClip(); void cleanup(); void setSource(const QUrl &source) { m_source = source; } QUrl source() const { return m_source; } void setStatus(QAnimationClipLoader::Status status); QAnimationClipLoader::Status status() const { return m_status; } void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE; QString name() const { return m_name; } const QVector &channels() const { return m_channels; } // Called from jobs void loadAnimation(); void setDuration(float duration); float duration() const { return m_duration; } int channelIndex(const QString &channelName) const; int channelCount() const { return m_channelComponentCount; } int channelComponentBaseIndex(int channelGroupIndex) const; // Allow unit tests to set the data type #if !defined(QT_BUILD_INTERNAL) private: #endif enum ClipDataType { Unknown, File, Data }; #if defined(QT_BUILD_INTERNAL) public: void setDataType(ClipDataType dataType) { m_dataType = dataType; } #endif private: void initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) Q_DECL_FINAL; void loadAnimationFromUrl(); void loadAnimationFromData(); void clearData(); float findDuration(); int findChannelComponentCount(); QUrl m_source; QAnimationClipLoader::Status m_status; QAnimationClipData m_clipData; ClipDataType m_dataType; QString m_name; QVector m_channels; float m_duration; int m_channelComponentCount; }; #ifndef QT_NO_DEBUG_STREAM inline QDebug operator<<(QDebug dbg, const AnimationClip &animationClip) { QDebugStateSaver saver(dbg); dbg << "QNodeId =" << animationClip.peerId() << endl << "Name =" << animationClip.name() << endl << "Duration: " << animationClip.duration() << endl << "Channels:" << endl; const QVector channels = animationClip.channels(); for (const auto channel : channels) { dbg << channel; } return dbg; } #endif } // namespace Animation } // namespace Qt3DAnimation QT_END_NAMESPACE #endif // QT3DANIMATION_ANIMATION_ANIMATIONCLIP_P_H