/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DANIMATION_ANIMATION_BLENDEDCLIPANIMATOR_P_H #define QT3DANIMATION_ANIMATION_BLENDEDCLIPANIMATOR_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { namespace Animation { class Handler; class Q_AUTOTEST_EXPORT BlendedClipAnimator : public BackendNode { public: BlendedClipAnimator(); void cleanup(); void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE; Qt3DCore::QNodeId blendTreeRootId() const; Qt3DCore::QNodeId mapperId() const { return m_mapperId; } Qt3DCore::QNodeId clockId() const { return m_clockId; } bool isRunning() const { return m_running; } // Called by BuildBlendTreeJob bool canRun() const { return !m_mapperId.isNull() && !m_blendTreeRootId.isNull() && m_running; } void setBlendTreeRootId(Qt3DCore::QNodeId blendTreeRootId); void setMapperId(Qt3DCore::QNodeId mapperId); void setClockId(Qt3DCore::QNodeId clockId); void setRunning(bool running); void setStartTime(qint64 globalTime) { m_startGlobalTime = globalTime; } qint64 startTime() const { return m_startGlobalTime; } void setLoops(int loops) { m_loops = loops; } int loops() const { return m_loops; } int currentLoop() const { return m_currentLoop; } void setCurrentLoop(int currentLoop) { m_currentLoop = currentLoop; } void setMappingData(const QVector &mappingData) { m_mappingData = mappingData; } QVector mappingData() const { return m_mappingData; } void sendPropertyChanges(const QVector &changes); void sendCallbacks(const QVector &callbacks); private: void initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) Q_DECL_FINAL; Qt3DCore::QNodeId m_blendTreeRootId; Qt3DCore::QNodeId m_mapperId; Qt3DCore::QNodeId m_clockId; bool m_running; qint64 m_startGlobalTime; int m_currentLoop; int m_loops; QVector m_mappingData; }; } // namespace Animation } // namespace Qt3DAnimation QT_END_NAMESPACE #endif // QT3DANIMATION_ANIMATION_BLENDEDCLIPANIMATOR_P_H