/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #include "channelmapper_p.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { namespace Animation { ChannelMapper::ChannelMapper() : BackendNode(ReadOnly) , m_mappingIds() , m_isDirty(true) { } void ChannelMapper::cleanup() { setEnabled(false); m_mappingIds.clear(); m_mappings.clear(); m_isDirty = true; } void ChannelMapper::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) { BackendNode::syncFromFrontEnd(frontEnd, firstTime); const QChannelMapper *node = qobject_cast(frontEnd); if (!node) return; auto ids = Qt3DCore::qIdsForNodes(node->mappings()); std::sort(std::begin(ids), std::end(ids)); m_isDirty = firstTime; if (m_mappingIds != ids) { m_mappingIds = ids; setDirty(Handler::ChannelMappingsDirty); m_isDirty = true; } } void ChannelMapper::updateMappings() const { m_mappings.clear(); m_mappings.reserve(m_mappingIds.size()); const auto mappingManager = m_handler->channelMappingManager(); for (const auto &mappingId : m_mappingIds) { const auto mapping = mappingManager->lookupResource(mappingId); Q_ASSERT(mapping); m_mappings.push_back(mapping); } m_isDirty = false; } } // namespace Animation } // namespace Qt3DAnimation QT_END_NAMESPACE