/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #include "clipanimator_p.h" #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { namespace Animation { ClipAnimator::ClipAnimator() : BackendNode(ReadWrite) , m_clipId() , m_mapperId() , m_clockId() , m_running(false) , m_loops(1) , m_lastGlobalTimeNS(0) , m_lastLocalTime(0.0) , m_mappingData() , m_currentLoop(0) , m_normalizedLocalTime(-1.0f) , m_lastNormalizedLocalTime(-1.0f) { } void ClipAnimator::setClipId(Qt3DCore::QNodeId clipId) { m_clipId = clipId; setDirty(Handler::ClipAnimatorDirty); // register at the clip to make sure we are marked dirty when the clip finished loading AnimationClip *clip = m_handler->animationClipLoaderManager()->lookupResource(clipId); if (clip) clip->addDependingClipAnimator(peerId()); } void ClipAnimator::setMapperId(Qt3DCore::QNodeId mapperId) { m_mapperId = mapperId; setDirty(Handler::ClipAnimatorDirty); } void ClipAnimator::setClockId(Qt3DCore::QNodeId clockId) { m_clockId = clockId; setDirty(Handler::ClipAnimatorDirty); } void ClipAnimator::setRunning(bool running) { m_running = running; if (!running) m_currentLoop = 0; setDirty(Handler::ClipAnimatorDirty); } void ClipAnimator::setNormalizedLocalTime(float normalizedTime, bool allowMarkDirty) { m_normalizedLocalTime = normalizedTime; if (isValidNormalizedTime(normalizedTime) && allowMarkDirty) setDirty(Handler::ClipAnimatorDirty); } void ClipAnimator::cleanup() { setEnabled(false); m_handler = nullptr; m_clipId = Qt3DCore::QNodeId(); m_mapperId = Qt3DCore::QNodeId(); m_clockId = Qt3DCore::QNodeId(); m_running = false; m_loops = 1; m_clipFormat = ClipFormat(); m_normalizedLocalTime = m_lastNormalizedLocalTime = -1.0f; } void ClipAnimator::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) { BackendNode::syncFromFrontEnd(frontEnd, firstTime); const QClipAnimator *node = qobject_cast(frontEnd); if (!node) return; auto id = Qt3DCore::qIdForNode(node->clip()); if (m_clipId != id) setClipId(id); id = Qt3DCore::qIdForNode(node->channelMapper()); if (m_mapperId != id) setMapperId(id); id = Qt3DCore::qIdForNode(node->clock()); if (m_clockId != id) setClockId(id); if (m_running != node->isRunning()) setRunning(node->isRunning()); if (m_loops != node->loopCount()) m_loops = node->loopCount(); if (!qFuzzyCompare(m_normalizedLocalTime, node->normalizedTime())) setNormalizedLocalTime(node->normalizedTime()); if (firstTime) setDirty(Handler::ClipAnimatorDirty); } qint64 ClipAnimator::nsSincePreviousFrame(qint64 currentGlobalTimeNS) { return currentGlobalTimeNS - m_lastGlobalTimeNS; } void ClipAnimator::setLastGlobalTimeNS(qint64 lastGlobalTimeNS) { m_lastGlobalTimeNS = lastGlobalTimeNS; } double ClipAnimator::lastLocalTime() const { return m_lastLocalTime; } void ClipAnimator::setLastLocalTime(double lastLocalTime) { m_lastLocalTime = lastLocalTime; } void ClipAnimator::setLastNormalizedLocalTime(float normalizedTime) { m_lastNormalizedLocalTime = normalizedTime; } } // namespace Animation } // namespace Qt3DAnimation QT_END_NAMESPACE