/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "clipanimator_p.h" #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { namespace Animation { ClipAnimator::ClipAnimator() : BackendNode(ReadWrite) , m_clipId() , m_mapperId() , m_clockId() , m_running(false) , m_loops(1) , m_startGlobalTime(0) , m_mappingData() , m_currentLoop(0) { } void ClipAnimator::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) { const auto typedChange = qSharedPointerCast>(change); const auto &data = typedChange->data; m_clipId = data.clipId; m_mapperId = data.mapperId; m_clockId = data.clockId; m_running = data.running; m_loops = data.loops; setDirty(Handler::ClipAnimatorDirty); } void ClipAnimator::setClipId(Qt3DCore::QNodeId clipId) { m_clipId = clipId; setDirty(Handler::ClipAnimatorDirty); } void ClipAnimator::setMapperId(Qt3DCore::QNodeId mapperId) { m_mapperId = mapperId; setDirty(Handler::ClipAnimatorDirty); } void ClipAnimator::setClockId(Qt3DCore::QNodeId clockId) { m_clockId = clockId; setDirty(Handler::ClipAnimatorDirty); } void ClipAnimator::setRunning(bool running) { m_running = running; if (!running) m_currentLoop = 0; setDirty(Handler::ClipAnimatorDirty); } void ClipAnimator::cleanup() { setEnabled(false); m_handler = nullptr; m_clipId = Qt3DCore::QNodeId(); m_mapperId = Qt3DCore::QNodeId(); m_clockId = Qt3DCore::QNodeId(); m_running = false; m_loops = 1; } void ClipAnimator::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { switch (e->type()) { case Qt3DCore::PropertyUpdated: { const auto change = qSharedPointerCast(e); if (change->propertyName() == QByteArrayLiteral("clip")) setClipId(change->value().value()); else if (change->propertyName() == QByteArrayLiteral("channelMapper")) setMapperId(change->value().value()); else if (change->propertyName() == QByteArrayLiteral("clock")) setClockId(change->value().value()); else if (change->propertyName() == QByteArrayLiteral("running")) setRunning(change->value().toBool()); else if (change->propertyName() == QByteArrayLiteral("loops")) m_loops = change->value().toInt(); break; } default: break; } QBackendNode::sceneChangeEvent(e); } void ClipAnimator::sendPropertyChanges(const QVector &changes) { for (const Qt3DCore::QSceneChangePtr &change : changes) notifyObservers(change); } void ClipAnimator::sendCallbacks(const QVector &callbacks) { for (const AnimationCallbackAndValue &callback : callbacks) { if (callback.flags.testFlag(QAnimationCallback::OnThreadPool)) { callback.callback->valueChanged(callback.value); } else { auto e = QAnimationCallbackTriggerPtr::create(peerId()); e->setCallback(callback.callback); e->setValue(callback.value); e->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes); notifyObservers(e); } } } } // namespace Animation } // namespace Qt3DAnimation QT_END_NAMESPACE