/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DANIMATION_ANIMATION_CLIPANIMATOR_P_H #define QT3DANIMATION_ANIMATION_CLIPANIMATOR_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DAnimation { namespace Animation { struct Channel; class Handler; class Q_AUTOTEST_EXPORT ClipAnimator : public BackendNode { public: ClipAnimator(); void cleanup(); void setClipId(Qt3DCore::QNodeId clipId); Qt3DCore::QNodeId clipId() const { return m_clipId; } void setMapperId(Qt3DCore::QNodeId mapperId); Qt3DCore::QNodeId mapperId() const { return m_mapperId; } void setClockId(Qt3DCore::QNodeId clockId); Qt3DCore::QNodeId clockId() const { return m_clockId; } void setRunning(bool running); bool isRunning() const { return m_running; } void setLoops(int loops) { m_loops = loops; } int loops() const { return m_loops; } void setNormalizedLocalTime(float normalizedLocalTime, bool allowMarkDirty = true); float normalizedLocalTime() const { return m_normalizedLocalTime; } void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; void setHandler(Handler *handler) { m_handler = handler; } // Called by jobs bool canRun() const { return !m_clipId.isNull() && !m_mapperId.isNull(); } void setMappingData(const QVector &mappingData) { m_mappingData = mappingData; } QVector mappingData() const { return m_mappingData; } void setStartTime(qint64 globalTime) { m_lastGlobalTimeNS = globalTime; } int currentLoop() const { return m_currentLoop; } void setCurrentLoop(int currentLoop) { m_currentLoop = currentLoop; } void animationClipMarkedDirty() { setDirty(Handler::ClipAnimatorDirty); } void setClipFormat(const ClipFormat &clipFormat) { m_clipFormat = clipFormat; } ClipFormat clipFormat() const { return m_clipFormat; } qint64 nsSincePreviousFrame(qint64 currentGlobalTimeNS); void setLastGlobalTimeNS(qint64 lastGlobalTimeNS); double lastLocalTime() const; void setLastLocalTime(double lastLocalTime); float lastNormalizedLocalTime() { return m_lastNormalizedLocalTime; } void setLastNormalizedLocalTime(float normalizedLocalTime); bool isSeeking() const { return isValidNormalizedTime(m_normalizedLocalTime) && !qFuzzyCompare(m_lastNormalizedLocalTime, m_normalizedLocalTime); } private: Qt3DCore::QNodeId m_clipId; Qt3DCore::QNodeId m_mapperId; Qt3DCore::QNodeId m_clockId; bool m_running; int m_loops; // Working state qint64 m_lastGlobalTimeNS; double m_lastLocalTime; QVector m_mappingData; int m_currentLoop; ClipFormat m_clipFormat; float m_normalizedLocalTime; float m_lastNormalizedLocalTime; }; } // namespace Animation } // namespace Qt3DAnimation QT_END_NAMESPACE #endif // QT3DANIMATION_ANIMATION_CLIPANIMATOR_P_H